135 lines
3 KiB
C#
135 lines
3 KiB
C#
using System;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class Cotton : Item, IDyable
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{
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[Constructable]
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public Cotton() : this( 1 )
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{
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}
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[Constructable]
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public Cotton( int amount ) : base( 0xDF9 )
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{
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Stackable = true;
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Weight = 4.0;
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Amount = amount;
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}
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public Cotton( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
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from.Target = new PickWheelTarget( this );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public static void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
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{
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Item item = new SpoolOfThread( 6 );
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item.Hue = hue;
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from.AddToBackpack( item );
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from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
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}
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private class PickWheelTarget : Target
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{
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private Cotton m_Cotton;
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public PickWheelTarget( Cotton cotton ) : base( 3, false, TargetFlags.None )
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{
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m_Cotton = cotton;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Cotton.Deleted )
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return;
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ISpinningWheel wheel = targeted as ISpinningWheel;
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if ( wheel == null && targeted is AddonComponent )
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wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
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if ( wheel is Item )
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{
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Item item = (Item)wheel;
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if ( !m_Cotton.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( wheel.Spinning )
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{
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from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
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}
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else
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{
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int amount = m_Cotton.Amount;
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int hue = m_Cotton.Hue;
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m_Cotton.Delete();
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wheel.BeginSpin( ( w, m, h ) =>
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{
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int totalThread = 6 * amount;
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while ( totalThread > 0 )
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{
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int threadToGive = Math.Min( totalThread, 60000 );
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Item spools = new SpoolOfThread( threadToGive );
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spools.Hue = h;
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m.AddToBackpack( spools );
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totalThread -= threadToGive;
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}
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m.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
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}, from, hue );
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}
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}
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else
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{
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from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
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}
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}
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}
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}
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}
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