RunUO/Scripts/Items/Resources/Tailor/Flax.cs

124 lines
2.8 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Flax : Item
{
[Constructable]
public Flax() : this( 1 )
{
}
[Constructable]
public Flax( int amount ) : base( 0x1A9C )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Flax( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new SpoolOfThread( 6 );
item.Hue = hue;
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
private class PickWheelTarget : Target
{
private Flax m_Flax;
public PickWheelTarget( Flax flax ) : base( 3, false, TargetFlags.None )
{
m_Flax = flax;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Flax.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Flax.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
int amount = m_Flax.Amount;
int hue = m_Flax.Hue;
m_Flax.Delete();
wheel.BeginSpin( ( w, m, h ) =>
{
int totalThread = 6 * amount;
while ( totalThread > 0 )
{
int threadToGive = Math.Min( totalThread, 60000 );
Item spools = new SpoolOfThread( threadToGive );
spools.Hue = h;
m.AddToBackpack( spools );
totalThread -= threadToGive;
}
m.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}, from, hue );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}