RunUO/Scripts/Engines/MLQuests/Rewards/ItemReward.cs

91 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server.Engines.MLQuests.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Rewards
{
public class ItemReward : BaseReward
{
public static readonly ItemReward SmallBagOfTrinkets = new ItemReward( 1072268, typeof( SmallBagOfTrinkets ) ); // A small bag of trinkets.
public static readonly ItemReward BagOfTrinkets = new ItemReward( 1072341, typeof( BagOfTrinkets ) ); // A bag of trinkets.
public static readonly ItemReward BagOfTreasure = new ItemReward( 1072583, typeof( BagOfTreasure ) ); // A bag of treasure.
public static readonly ItemReward LargeBagOfTreasure = new ItemReward( 1072706, typeof( LargeBagOfTreasure ) ); // A large bag of treasure.
public static readonly ItemReward Strongbox = new ItemReward( 1072584, typeof( RewardStrongbox ) ); // A strongbox.
public static readonly ItemReward TailorSatchel = new ItemReward( 1074282, typeof( TailorSatchel ) ); // Craftsman's Satchel
public static readonly ItemReward BlacksmithSatchel = new ItemReward( 1074282, typeof( BlacksmithSatchel ) ); // Craftsman's Satchel
public static readonly ItemReward FletchingSatchel = new ItemReward( 1074282, typeof( FletchingSatchel ) ); // Craftsman's Satchel
public static readonly ItemReward CarpentrySatchel = new ItemReward( 1074282, typeof( CarpentrySatchel ) ); // Craftsman's Satchel
public static readonly ItemReward TinkerSatchel = new ItemReward( 1074282, typeof( TinkerSatchel ) ); // Craftsman's Satchel
private Type m_Type;
private int m_Amount;
public ItemReward()
: this( null, null )
{
}
public ItemReward( TextDefinition name, Type type )
: this( name, type, 1 )
{
}
public ItemReward( TextDefinition name, Type type, int amount )
: base( name )
{
m_Type = type;
m_Amount = amount;
}
public virtual Item CreateItem()
{
Item spawnedItem = null;
try
{
spawnedItem = Activator.CreateInstance( m_Type ) as Item;
}
catch ( Exception e )
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "WARNING: ItemReward.CreateItem failed for {0}: {1}", m_Type, e );
}
return spawnedItem;
}
public override void AddRewardItems( PlayerMobile pm, List<Item> rewards )
{
Item reward = CreateItem();
if ( reward == null )
return;
if ( reward.Stackable )
{
if ( m_Amount > 1 )
reward.Amount = m_Amount;
rewards.Add( reward );
}
else
{
for ( int i = 0; i < m_Amount; ++i )
{
rewards.Add( reward );
if ( i < m_Amount - 1 )
{
reward = CreateItem();
if ( reward == null )
return;
}
}
}
}
}
}