91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Engines.MLQuests.Items;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests.Rewards
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{
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public class ItemReward : BaseReward
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{
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public static readonly ItemReward SmallBagOfTrinkets = new ItemReward( 1072268, typeof( SmallBagOfTrinkets ) ); // A small bag of trinkets.
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public static readonly ItemReward BagOfTrinkets = new ItemReward( 1072341, typeof( BagOfTrinkets ) ); // A bag of trinkets.
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public static readonly ItemReward BagOfTreasure = new ItemReward( 1072583, typeof( BagOfTreasure ) ); // A bag of treasure.
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public static readonly ItemReward LargeBagOfTreasure = new ItemReward( 1072706, typeof( LargeBagOfTreasure ) ); // A large bag of treasure.
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public static readonly ItemReward Strongbox = new ItemReward( 1072584, typeof( RewardStrongbox ) ); // A strongbox.
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public static readonly ItemReward TailorSatchel = new ItemReward( 1074282, typeof( TailorSatchel ) ); // Craftsman's Satchel
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public static readonly ItemReward BlacksmithSatchel = new ItemReward( 1074282, typeof( BlacksmithSatchel ) ); // Craftsman's Satchel
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public static readonly ItemReward FletchingSatchel = new ItemReward( 1074282, typeof( FletchingSatchel ) ); // Craftsman's Satchel
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public static readonly ItemReward CarpentrySatchel = new ItemReward( 1074282, typeof( CarpentrySatchel ) ); // Craftsman's Satchel
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public static readonly ItemReward TinkerSatchel = new ItemReward( 1074282, typeof( TinkerSatchel ) ); // Craftsman's Satchel
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private Type m_Type;
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private int m_Amount;
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public ItemReward()
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: this( null, null )
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{
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}
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public ItemReward( TextDefinition name, Type type )
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: this( name, type, 1 )
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{
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}
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public ItemReward( TextDefinition name, Type type, int amount )
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: base( name )
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{
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m_Type = type;
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m_Amount = amount;
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}
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public virtual Item CreateItem()
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{
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Item spawnedItem = null;
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try
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{
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spawnedItem = Activator.CreateInstance( m_Type ) as Item;
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}
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catch ( Exception e )
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{
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if ( MLQuestSystem.Debug )
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Console.WriteLine( "WARNING: ItemReward.CreateItem failed for {0}: {1}", m_Type, e );
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}
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return spawnedItem;
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}
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public override void AddRewardItems( PlayerMobile pm, List<Item> rewards )
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{
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Item reward = CreateItem();
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if ( reward == null )
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return;
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if ( reward.Stackable )
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{
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if ( m_Amount > 1 )
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reward.Amount = m_Amount;
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rewards.Add( reward );
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}
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else
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{
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for ( int i = 0; i < m_Amount; ++i )
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{
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rewards.Add( reward );
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if ( i < m_Amount - 1 )
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{
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reward = CreateItem();
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if ( reward == null )
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return;
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}
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}
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}
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}
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}
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}
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