RunUO/Scripts/Spells/Spellweaving/ImmolatingWeapon.cs

141 lines
3.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Spells.Spellweaving
{
public class ImmolatingWeaponSpell : ArcanistSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Immolating Weapon", "Thalshara",
-1
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
public override double RequiredSkill { get { return 10.0; } }
public override int RequiredMana { get { return 32; } }
public ImmolatingWeaponSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
BaseWeapon weapon = Caster.Weapon as BaseWeapon;
if ( weapon == null || weapon is Fists || weapon is BaseRanged )
{
Caster.SendLocalizedMessage( 1060179 ); // You must be wielding a weapon to use this ability!
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
BaseWeapon weapon = Caster.Weapon as BaseWeapon;
if ( weapon == null || weapon is Fists || weapon is BaseRanged )
{
Caster.SendLocalizedMessage( 1060179 ); // You must be wielding a weapon to use this ability!
}
else if ( CheckSequence() )
{
Caster.PlaySound( 0x5CA );
Caster.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
if ( !IsImmolating( weapon ) ) // On OSI, the effect is not re-applied
{
double skill = Caster.Skills.Spellweaving.Value;
int duration = 10 + (int)( skill / 24 ) + FocusLevel;
int damage = 5 + (int)( skill / 24 ) + FocusLevel;
Timer stopTimer = Timer.DelayCall<BaseWeapon>( TimeSpan.FromSeconds( duration ), StopImmolating, weapon );
m_WeaponDamageTable[weapon] = new ImmolatingWeaponEntry( damage, stopTimer, Caster );
weapon.InvalidateProperties();
}
}
FinishSequence();
}
private static Dictionary<BaseWeapon, ImmolatingWeaponEntry> m_WeaponDamageTable = new Dictionary<BaseWeapon, ImmolatingWeaponEntry>();
public static bool IsImmolating( BaseWeapon weapon )
{
return m_WeaponDamageTable.ContainsKey( weapon );
}
public static int GetImmolatingDamage( BaseWeapon weapon )
{
ImmolatingWeaponEntry entry;
if ( m_WeaponDamageTable.TryGetValue( weapon, out entry ) )
return entry.m_Damage;
return 0;
}
public static void DoEffect( BaseWeapon weapon, Mobile target )
{
Timer.DelayCall<DelayedEffectEntry>( TimeSpan.FromSeconds( 0.25 ), FinishEffect, new DelayedEffectEntry( weapon, target ) );
}
private static void FinishEffect( DelayedEffectEntry effect )
{
ImmolatingWeaponEntry entry;
if ( m_WeaponDamageTable.TryGetValue( effect.m_Weapon, out entry ) )
AOS.Damage( effect.m_Target, entry.m_Caster, entry.m_Damage, 0, 100, 0, 0, 0 );
}
public static void StopImmolating( BaseWeapon weapon )
{
ImmolatingWeaponEntry entry;
if ( m_WeaponDamageTable.TryGetValue( weapon, out entry ) )
{
if ( entry.m_Caster != null )
entry.m_Caster.PlaySound( 0x27 );
entry.m_Timer.Stop();
m_WeaponDamageTable.Remove( weapon );
weapon.InvalidateProperties();
}
}
private class ImmolatingWeaponEntry
{
public int m_Damage;
public Timer m_Timer;
public Mobile m_Caster;
public ImmolatingWeaponEntry( int damage, Timer stopTimer, Mobile caster )
{
m_Damage = damage;
m_Timer = stopTimer;
m_Caster = caster;
}
}
private class DelayedEffectEntry
{
public BaseWeapon m_Weapon;
public Mobile m_Target;
public DelayedEffectEntry( BaseWeapon weapon, Mobile target )
{
m_Weapon = weapon;
m_Target = target;
}
}
}
}