RunUO/Scripts/Engines/Factions/Items/Sigil.cs

471 lines
No EOL
12 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using System.Collections.Generic;
namespace Server.Factions
{
public class Sigil : BaseSystemController
{
public const int OwnershipHue = 0xB;
// ?? time corrupting faction has to return the sigil before corruption time resets ?
public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes( (Core.SE) ? 30.0 : 15.0 );
// Sigil must be held at a stronghold for this amount of time in order to become corrupted
public static readonly TimeSpan CorruptionPeriod = ( (Core.SE) ? TimeSpan.FromHours( 10.0 ) : TimeSpan.FromHours( 24.0 ) );
// After a sigil has been corrupted it must be returned to the town within this period of time
public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours( 1.0 );
// Once it's been returned the corrupting faction owns the town for this period of time
public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays( 3.0 );
private BaseMonolith m_LastMonolith;
private Town m_Town;
private Faction m_Corrupted;
private Faction m_Corrupting;
private DateTime m_LastStolen;
private DateTime m_GraceStart;
private DateTime m_CorruptionStart;
private DateTime m_PurificationStart;
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public DateTime LastStolen
{
get{ return m_LastStolen; }
set{ m_LastStolen = value; }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public DateTime GraceStart
{
get{ return m_GraceStart; }
set{ m_GraceStart = value; }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public DateTime CorruptionStart
{
get{ return m_CorruptionStart; }
set{ m_CorruptionStart = value; }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public DateTime PurificationStart
{
get{ return m_PurificationStart; }
set{ m_PurificationStart = value; }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Town Town
{
get{ return m_Town; }
set{ m_Town = value; Update(); }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Faction Corrupted
{
get{ return m_Corrupted; }
set{ m_Corrupted = value; Update(); }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Faction Corrupting
{
get{ return m_Corrupting; }
set{ m_Corrupting = value; Update(); }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public BaseMonolith LastMonolith
{
get{ return m_LastMonolith; }
set{ m_LastMonolith = value; }
}
[CommandProperty( AccessLevel.Counselor )]
public bool IsBeingCorrupted
{
get{ return ( m_LastMonolith is StrongholdMonolith && m_LastMonolith.Faction == m_Corrupting && m_Corrupting != null ); }
}
[CommandProperty( AccessLevel.Counselor )]
public bool IsCorrupted
{
get{ return ( m_Corrupted != null ); }
}
[CommandProperty( AccessLevel.Counselor )]
public bool IsPurifying
{
get{ return ( m_PurificationStart != DateTime.MinValue ); }
}
[CommandProperty( AccessLevel.Counselor )]
public bool IsCorrupting
{
get{ return ( m_Corrupting != null && m_Corrupting != m_Corrupted ); }
}
public void Update()
{
ItemID = ( m_Town == null ? 0x1869 : m_Town.Definition.SigilID );
if ( m_Town == null )
AssignName( null );
else if ( IsCorrupted || IsPurifying )
AssignName( m_Town.Definition.CorruptedSigilName );
else
AssignName( m_Town.Definition.SigilName );
InvalidateProperties();
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsCorrupted )
TextDefinition.AddTo( list, m_Corrupted.Definition.SigilControl );
else
list.Add( 1042256 ); // This sigil is not corrupted.
if ( IsCorrupting )
list.Add( 1042257 ); // This sigil is in the process of being corrupted.
else if ( IsPurifying )
list.Add( 1042258 ); // This sigil has recently been corrupted, and is undergoing purification.
else
list.Add( 1042259 ); // This sigil is not in the process of being corrupted.
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsCorrupted )
{
if ( m_Corrupted.Definition.SigilControl.Number > 0 )
LabelTo( from, m_Corrupted.Definition.SigilControl.Number );
else if ( m_Corrupted.Definition.SigilControl.String != null )
LabelTo( from, m_Corrupted.Definition.SigilControl.String );
}
else
{
LabelTo( from, 1042256 ); // This sigil is not corrupted.
}
if ( IsCorrupting )
LabelTo( from, 1042257 ); // This sigil is in the process of being corrupted.
else if ( IsPurifying )
LabelTo( from, 1042258 ); // This sigil has been recently corrupted, and is undergoing purification.
else
LabelTo( from, 1042259 ); // This sigil is not in the process of being corrupted.
}
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
{
from.SendLocalizedMessage( 1005225 ); // You must use the stealing skill to pick up the sigil
return false;
}
private Mobile FindOwner( object parent )
{
if ( parent is Item )
return ((Item)parent).RootParent as Mobile;
if ( parent is Mobile )
return (Mobile) parent;
return null;
}
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
Mobile mob = FindOwner( parent );
if ( mob != null )
mob.SolidHueOverride = OwnershipHue;
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
Mobile mob = FindOwner( parent );
if ( mob != null )
mob.SolidHueOverride = -1;
}
public Sigil( Town town ) : base( 0x1869 )
{
Movable = false;
Town = town;
m_Sigils.Add( this );
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.BeginTarget( 1, false, Targeting.TargetFlags.None, new TargetCallback( Sigil_OnTarget ) );
from.SendLocalizedMessage( 1042251 ); // Click on a sigil monolith or player
}
}
public static bool ExistsOn( Mobile mob )
{
Container pack = mob.Backpack;
return ( pack != null && pack.FindItemByType( typeof( Sigil ) ) != null );
}
private void BeginCorrupting( Faction faction )
{
m_Corrupting = faction;
m_CorruptionStart = DateTime.UtcNow;
}
private void ClearCorrupting()
{
m_Corrupting = null;
m_CorruptionStart = DateTime.MinValue;
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan TimeUntilCorruption
{
get
{
if ( !IsBeingCorrupted )
return TimeSpan.Zero;
TimeSpan ts = ( m_CorruptionStart + CorruptionPeriod ) - DateTime.UtcNow;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
}
private void Sigil_OnTarget( Mobile from, object obj )
{
if ( Deleted || !IsChildOf( from.Backpack ) )
return;
#region Give To Mobile
if ( obj is Mobile )
{
if ( obj is PlayerMobile )
{
PlayerMobile targ = (PlayerMobile)obj;
Faction toFaction = Faction.Find( targ );
Faction fromFaction = Faction.Find( from );
if ( toFaction == null )
from.SendLocalizedMessage( 1005223 ); // You cannot give the sigil to someone not in a faction
else if ( fromFaction != toFaction )
from.SendLocalizedMessage( 1005222 ); // You cannot give the sigil to someone not in your faction
else if ( Sigil.ExistsOn( targ ) )
from.SendLocalizedMessage( 1005220 ); // You cannot give this sigil to someone who already has a sigil
else if( !targ.Alive )
from.SendLocalizedMessage( 1042248 ); // You cannot give a sigil to a dead person.
else if ( from.NetState != null && targ.NetState != null )
{
Container pack = targ.Backpack;
if ( pack != null )
pack.DropItem( this );
}
}
else
{
from.SendLocalizedMessage( 1005221 ); //You cannot give the sigil to them
}
}
#endregion
else if ( obj is BaseMonolith )
{
#region Put in Stronghold
if ( obj is StrongholdMonolith )
{
StrongholdMonolith m = (StrongholdMonolith)obj;
if ( m.Faction == null || m.Faction != Faction.Find( from ) )
from.SendLocalizedMessage( 1042246 ); // You can't place that on an enemy monolith
else if ( m.Town == null || m.Town != m_Town )
from.SendLocalizedMessage( 1042247 ); // That is not the correct faction monolith
else
{
m.Sigil = this;
Faction newController = m.Faction;
Faction oldController = m_Corrupting;
if ( oldController == null )
{
if ( m_Corrupted != newController )
BeginCorrupting( newController );
}
else if ( m_GraceStart > DateTime.MinValue && (m_GraceStart + CorruptionGrace) < DateTime.UtcNow )
{
if ( m_Corrupted != newController )
BeginCorrupting( newController ); // grace time over, reset period
else
ClearCorrupting();
m_GraceStart = DateTime.MinValue;
}
else if ( newController == oldController )
{
m_GraceStart = DateTime.MinValue; // returned within grace period
}
else if ( m_GraceStart == DateTime.MinValue )
{
m_GraceStart = DateTime.UtcNow;
}
m_PurificationStart = DateTime.MinValue;
}
}
#endregion
#region Put in Town
else if ( obj is TownMonolith )
{
TownMonolith m = (TownMonolith)obj;
if ( m.Town == null || m.Town != m_Town )
from.SendLocalizedMessage( 1042245 ); // This is not the correct town sigil monolith
else if ( m_Corrupted == null || m_Corrupted != Faction.Find( from ) )
from.SendLocalizedMessage( 1042244 ); // Your faction did not corrupt this sigil. Take it to your stronghold.
else
{
m.Sigil = this;
m_Corrupting = null;
m_PurificationStart = DateTime.UtcNow;
m_CorruptionStart = DateTime.MinValue;
m_Town.Capture( m_Corrupted );
m_Corrupted = null;
}
}
#endregion
}
else
{
from.SendLocalizedMessage( 1005224 ); // You can't use the sigil on that
}
Update();
}
public Sigil( Serial serial ) : base( serial )
{
m_Sigils.Add( this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Town.WriteReference( writer, m_Town );
Faction.WriteReference( writer, m_Corrupted );
Faction.WriteReference( writer, m_Corrupting );
writer.Write( (Item) m_LastMonolith );
writer.Write( m_LastStolen );
writer.Write( m_GraceStart );
writer.Write( m_CorruptionStart );
writer.Write( m_PurificationStart );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Town = Town.ReadReference( reader );
m_Corrupted = Faction.ReadReference( reader );
m_Corrupting = Faction.ReadReference( reader );
m_LastMonolith = reader.ReadItem() as BaseMonolith;
m_LastStolen = reader.ReadDateTime();
m_GraceStart = reader.ReadDateTime();
m_CorruptionStart = reader.ReadDateTime();
m_PurificationStart = reader.ReadDateTime();
Update();
Mobile mob = RootParent as Mobile;
if ( mob != null )
mob.SolidHueOverride = OwnershipHue;
break;
}
}
}
public bool ReturnHome()
{
BaseMonolith monolith = m_LastMonolith;
if ( monolith == null && m_Town != null )
monolith = m_Town.Monolith;
if ( monolith != null && !monolith.Deleted )
monolith.Sigil = this;
return ( monolith != null && !monolith.Deleted );
}
public override void OnParentDeleted(IEntity parent)
{
base.OnParentDeleted( parent );
ReturnHome();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Sigils.Remove( this );
}
public override void Delete()
{
if ( ReturnHome() )
return;
base.Delete();
}
private static List<Sigil> m_Sigils = new List<Sigil>();
public static List<Sigil> Sigils{ get{ return m_Sigils; } }
}
}