RunUO/Scripts/Items/Skill Items/Camping/Kindling.cs

120 lines
No EOL
2.6 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Regions;
namespace Server.Items
{
public class Kindling : Item
{
[Constructable]
public Kindling() : this( 1 )
{
}
[Constructable]
public Kindling( int amount ) : base( 0xDE1 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public Kindling( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( !this.VerifyMove( from ) )
return;
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
Point3D fireLocation = GetFireLocation( from );
if ( fireLocation == Point3D.Zero )
{
from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire.
}
else if ( !from.CheckSkill( SkillName.Camping, 0.0, 100.0 ) )
{
from.SendLocalizedMessage( 501696 ); // You fail to ignite the campfire.
}
else
{
Consume();
if ( !this.Deleted && this.Parent == null )
from.PlaceInBackpack( this );
new Campfire().MoveToWorld( fireLocation, from.Map );
}
}
private Point3D GetFireLocation( Mobile from )
{
if ( from.Region.IsPartOf( typeof( DungeonRegion ) ) )
return Point3D.Zero;
if ( this.Parent == null )
return this.Location;
ArrayList list = new ArrayList( 4 );
AddOffsetLocation( from, 0, -1, list );
AddOffsetLocation( from, -1, 0, list );
AddOffsetLocation( from, 0, 1, list );
AddOffsetLocation( from, 1, 0, list );
if ( list.Count == 0 )
return Point3D.Zero;
int idx = Utility.Random( list.Count );
return (Point3D) list[idx];
}
private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
{
Map map = from.Map;
int x = from.X + offsetX;
int y = from.Y + offsetY;
Point3D loc = new Point3D( x, y, from.Z );
if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
{
list.Add( loc );
}
else
{
loc = new Point3D( x, y, map.GetAverageZ( x, y ) );
if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
list.Add( loc );
}
}
}
}