RunUO/Scripts/Items/Weapons/Abilities/Feint.cs

79 lines
No EOL
2.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Items
{
/// <summary>
/// Gain a defensive advantage over your primary opponent for a short time.
/// </summary>
public class Feint : WeaponAbility
{
private static Hashtable m_Registry = new Hashtable();
public static Hashtable Registry { get { return m_Registry; } }
public Feint()
{
}
public override int BaseMana { get { return 30; } }
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills( from );
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
if( Registry.Contains( defender ) )
{
FeintTimer existingtimer = (FeintTimer)Registry[defender];
existingtimer.Stop();
Registry.Remove( defender );
}
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage( 1063360 ); // You baffle your target with a feint!
defender.SendLocalizedMessage( 1063361 ); // You were deceived by an attacker's feint!
attacker.FixedParticles( 0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist );
Timer t = new FeintTimer( defender, (int)(20.0 + 3.0 * (Math.Max( attacker.Skills[SkillName.Ninjitsu].Value, attacker.Skills[SkillName.Bushido].Value ) - 50.0) / 7.0) ); //20-50 % decrease
t.Start();
Registry.Add( defender, t );
}
public class FeintTimer : Timer
{
private Mobile m_Defender;
private int m_SwingSpeedReduction;
public int SwingSpeedReduction { get { return m_SwingSpeedReduction; } }
public FeintTimer( Mobile defender, int swingSpeedReduction )
: base( TimeSpan.FromSeconds( 6.0 ) )
{
m_Defender = defender;
m_SwingSpeedReduction = swingSpeedReduction;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
Registry.Remove( m_Defender );
}
}
}
}