RunUO/Scripts/Mobiles/Monsters/Humanoid/Magic/IceFiend.cs

70 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ice fiend corpse" )]
public class IceFiend : BaseCreature
{
[Constructable]
public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice fiend";
Body = 43;
BaseSoundID = 357;
SetStr( 376, 405 );
SetDex( 176, 195 );
SetInt( 201, 225 );
SetHits( 226, 243 );
SetDamage( 8, 19 );
SetSkill( SkillName.EvalInt, 80.1, 90.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.MagicResist, 75.1, 85.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 18000;
Karma = -18000;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls, 2 );
}
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public override bool CanFly { get { return true; } }
public IceFiend( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}