RunUO/Scripts/Mobiles/Monsters/ML/Animal/Ferret.cs

104 lines
2.3 KiB
C#

using System;
using Server;
using Server.Engines.Quests;
namespace Server.Mobiles
{
[CorpseName( "a ferret corpse" )]
public class Ferret : BaseCreature
{
[Constructable]
public Ferret() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a ferret";
Body = 0x117;
SetStr( 41, 48 );
SetDex( 55 );
SetInt( 75 );
SetHits( 45, 50 );
SetDamage( 7, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 50 );
SetResistance( ResistanceType.Fire, 10, 14 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 21, 25 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.Wrestling, 4.0 );
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
m_CanTalk = true;
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public Ferret( Serial serial ) : base( serial )
{
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m is Ferret && m.InRange( this, 3 ) && m.Alive )
Talk( (Ferret) m );
}
private static string[] m_Vocabulary = new string[]
{
"dook",
"dook dook",
"dook dook dook!"
};
private bool m_CanTalk;
public void Talk()
{
Talk( null );
}
public void Talk( Ferret to )
{
if ( m_CanTalk )
{
if ( to != null )
QuestSystem.FocusTo( this, to );
Say( m_Vocabulary[ Utility.Random( m_Vocabulary.Length ) ] );
if ( to != null && Utility.RandomBool() )
Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 8 ) ), new TimerCallback( delegate() { to.Talk(); } ) );
m_CanTalk = false;
Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) ), new TimerCallback( delegate() { m_CanTalk = true; } ) );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_CanTalk = true;
}
}
}