62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a squirrel corpse" )]
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public class Squirrel : BaseCreature
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{
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[Constructable]
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public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a squirrel";
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Body = 0x116;
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SetStr( 44, 50 );
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SetDex( 35 );
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SetInt( 5 );
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SetHits( 42, 50 );
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SetDamage( 1, 2 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 34 );
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SetResistance( ResistanceType.Fire, 10, 14 );
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SetResistance( ResistanceType.Cold, 30, 35 );
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SetResistance( ResistanceType.Poison, 20, 25 );
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SetResistance( ResistanceType.Energy, 20, 25 );
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SetSkill( SkillName.MagicResist, 4.0 );
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SetSkill( SkillName.Tactics, 4.0 );
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SetSkill( SkillName.Wrestling, 4.0 );
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -21.3;
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
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public Squirrel( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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