27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
namespace Server
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{
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public static class Settings
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{
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public static string S_ServerName = "Avatars Conquest";
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public static int S_Port = 8008;
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public static bool S_RestartOnCrash = false;
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public static double S_ServerSaveMinutes = 30.0; // 5-240 minutes range
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public static double S_ServerSaveWarningSeconds = 15;
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public static bool S_SaveOnCharacterLogout = true;
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public static int S_MaxAccountsPerIP = 3;
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public static int S_DeleteDaysDelay = 3; // 1-14 range
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public static int S_CorpseDecay = 10;
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public static int S_BoneDecay = 1430;
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public static double S_StatGain = 33.3; // 10-50 range
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public static double S_StatGainDelay = 7.5; // 5-60 m inutes range
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public static int S_SkillGain = 0; // 0-10 range
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public static int S_MinGold = 500; // minimum is 0
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public static int S_MaxGold = 1000; // maximum is 10,000
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public static bool S_CanStealWhileHoldingThings = true;
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public static bool S_MonstersSurprise = true;
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public static bool S_DungeonFloorTraps = false;
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public static double S_FarmSpawnTimer = 15.0;
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public static int S_HarvestRange = 1;
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public static int S_HousesPerAccount = 1;
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}
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}
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