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Components
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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Assemblies.cfg
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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bodyTable.cfg
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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containers.cfg
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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items.cfg
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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MLQuests.cfg
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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mobiles.cfg
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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models.txt
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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names.xml
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#W# Notoriety tweaks. Hostiles are always red, Peaceful are orange, animals are gray.
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2026-08-18 18:16:24 -04:00 |
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objects.xml
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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pageresponse.cfg
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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Regions.xml
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#W# Region/Location work. Building the Inn rooms.
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2026-08-23 19:17:31 -04:00 |
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shrink.cfg
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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SpawnDefinitions.xml
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#W# File structure changes.
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2026-08-06 19:02:54 -04:00 |
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statichouses.cfg
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#W# Added House limit to Settings.cs. Statichouses can now be odd shapes the statichouse.cfg can take more that 1 set of xy coords.
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2026-08-24 20:09:57 -04:00 |
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treasure.cfg
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#W# New character spawn point. Disabled Young status.
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2026-08-07 11:38:59 -04:00 |