45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Engines.MLQuests;
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namespace Server.Spells.Spellweaving
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{
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public class SummonFeySpell : ArcaneSummon<ArcaneFey>
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Summon Fey", "Alalithra",
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-1
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill { get { return 38.0; } }
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public override int RequiredMana { get { return 10; } }
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public SummonFeySpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override int Sound { get { return 0x217; } }
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public override bool CheckSequence()
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{
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Mobile caster = Caster;
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// This is done after casting completes
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if ( caster is PlayerMobile )
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{
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MLQuestContext context = MLQuestSystem.GetContext( (PlayerMobile)caster );
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if ( context == null || !context.SummonFey )
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{
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caster.SendLocalizedMessage( 1074563 ); // You haven't forged a friendship with the fey and are unable to summon their aid.
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return false;
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}
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}
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return base.CheckSequence();
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}
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}
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}
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