51 lines
No EOL
1.2 KiB
C#
51 lines
No EOL
1.2 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Regions;
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namespace Server.Factions
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{
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public class StrongholdRegion : BaseRegion
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{
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private Faction m_Faction;
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public Faction Faction
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{
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get{ return m_Faction; }
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set{ m_Faction = value; }
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}
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public StrongholdRegion( Faction faction ) : base( faction.Definition.FriendlyName, Faction.Facet, Region.DefaultPriority, faction.Definition.Stronghold.Area )
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{
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m_Faction = faction;
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Register();
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}
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public override bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation )
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{
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if ( !base.OnMoveInto( m, d, newLocation, oldLocation ) )
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return false;
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if ( m.AccessLevel >= AccessLevel.Counselor || Contains( oldLocation ) )
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return true;
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if ( m is PlayerMobile ) {
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PlayerMobile pm = (PlayerMobile)m;
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if ( pm.DuelContext != null ) {
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m.SendMessage( "You may not enter this area while participating in a duel or a tournament." );
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return false;
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}
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}
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return ( Faction.Find( m, true, true ) != null );
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}
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public override bool AllowHousing( Mobile from, Point3D p )
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{
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return false;
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}
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}
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} |