RunUO/Scripts/Regions/Jail.cs

61 lines
No EOL
1.6 KiB
C#

using System;
using System.Xml;
using Server;
using Server.Spells;
namespace Server.Regions
{
public class Jail : BaseRegion
{
public Jail( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
}
public override bool AllowBeneficial( Mobile from, Mobile target )
{
if ( from.AccessLevel == AccessLevel.Player )
from.SendMessage( "You may not do that in jail." );
return ( from.AccessLevel > AccessLevel.Player );
}
public override bool AllowHarmful( Mobile from, Mobile target )
{
if ( from.AccessLevel == AccessLevel.Player )
from.SendMessage( "You may not do that in jail." );
return ( from.AccessLevel > AccessLevel.Player );
}
public override bool AllowHousing( Mobile from, Point3D p )
{
return false;
}
public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
{
global = LightCycle.JailLevel;
}
public override bool OnBeginSpellCast( Mobile from, ISpell s )
{
if ( from.AccessLevel == AccessLevel.Player )
from.SendLocalizedMessage( 502629 ); // You cannot cast spells here.
return ( from.AccessLevel > AccessLevel.Player );
}
public override bool OnSkillUse( Mobile from, int Skill )
{
if ( from.AccessLevel == AccessLevel.Player )
from.SendMessage( "You may not use skills in jail." );
return ( from.AccessLevel > AccessLevel.Player );
}
public override bool OnCombatantChange( Mobile from, Mobile Old, Mobile New )
{
return ( from.AccessLevel > AccessLevel.Player );
}
}
}