RunUO/Scripts/Spells/Spellweaving/ArcaneCircle.cs

165 lines
No EOL
4.6 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Spellweaving
{
public class ArcaneCircleSpell : ArcanistSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Arcane Circle", "Myrshalee",
-1
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.5 ); } }
public override double RequiredSkill { get { return 0.0; } }
public override int RequiredMana { get { return 24; } }
public ArcaneCircleSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if( !IsValidLocation( Caster.Location, Caster.Map ) )
{
Caster.SendLocalizedMessage( 1072705 ); // You must be standing on an arcane circle, pentagram or abbatoir to use this spell.
return false;
}
if ( GetArcanists().Count < 2 )
{
Caster.SendLocalizedMessage( 1080452 ); //There are not enough spellweavers present to create an Arcane Focus.
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
if( CheckSequence() )
{
Caster.FixedParticles( 0x3779, 10, 20, 0x0, EffectLayer.Waist );
Caster.PlaySound( 0x5C0 );
List<Mobile> Arcanists = GetArcanists();
TimeSpan duration = TimeSpan.FromHours( Math.Max( 1, (int)(Caster.Skills.Spellweaving.Value / 24) ) );
int strengthBonus = Math.Min( Arcanists.Count, IsSanctuary( Caster.Location, Caster.Map ) ? 6 : 5 ); //The Sanctuary is a special, single location place
for( int i = 0; i < Arcanists.Count; i++ )
GiveArcaneFocus( Arcanists[i], duration, strengthBonus );
}
FinishSequence();
}
private static bool IsSanctuary( Point3D p, Map m )
{
return (m == Map.Trammel || m == Map.Felucca) && p.X == 6267 && p.Y == 131;
}
private static bool IsValidLocation( Point3D location, Map map )
{
LandTile lt = map.Tiles.GetLandTile( location.X, location.Y ); // Land Tiles
if( IsValidTile( lt.ID ) && lt.Z == location.Z )
return true;
StaticTile[] tiles = map.Tiles.GetStaticTiles( location.X, location.Y ); // Static Tiles
for( int i = 0; i < tiles.Length; ++i )
{
StaticTile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
int tand = t.ID;
if( t.Z + id.CalcHeight != location.Z )
continue;
else if( IsValidTile( tand ) )
return true;
}
IPooledEnumerable eable = map.GetItemsInRange( location, 0 ); // Added Tiles
foreach( Item item in eable )
{
ItemData id = item.ItemData;
if( item == null || item.Z + id.CalcHeight != location.Z )
continue;
else if( IsValidTile( item.ItemID ) )
{
eable.Free();
return true;
}
}
eable.Free();
return false;
}
public static bool IsValidTile( int itemID )
{
//Per OSI, Center tile only
return (itemID == 0xFEA || itemID == 0x1216 || itemID == 0x307F || itemID == 0x1D10 || itemID == 0x1D0F || itemID == 0x1D1F || itemID == 0x1D12 ); // Pentagram center, Abbatoir center, Arcane Circle Center, Bloody Pentagram has 4 tiles at center
}
private List<Mobile> GetArcanists()
{
List<Mobile> weavers = new List<Mobile>();
weavers.Add( Caster );
//OSI Verified: Even enemies/combatants count
foreach( Mobile m in Caster.GetMobilesInRange( 1 ) ) //Range verified as 1
{
if ( m != Caster && m is PlayerMobile && Caster.CanBeBeneficial( m, false ) && Math.Abs( Caster.Skills.Spellweaving.Value - m.Skills.Spellweaving.Value ) <= 20 && !(m is Clone) )
{
weavers.Add( m );
}
// Everyone gets the Arcane Focus, power capped elsewhere
}
return weavers;
}
private void GiveArcaneFocus( Mobile to, TimeSpan duration, int strengthBonus )
{
if( to == null ) //Sanity
return;
ArcaneFocus focus = FindArcaneFocus( to );
if( focus == null )
{
ArcaneFocus f = new ArcaneFocus( duration, strengthBonus );
if( to.PlaceInBackpack( f ) )
{
f.SendTimeRemainingMessage( to );
to.SendLocalizedMessage( 1072740 ); // An arcane focus appears in your backpack.
}
else
{
f.Delete();
}
}
else //OSI renewal rules: the new one will override the old one, always.
{
to.SendLocalizedMessage( 1072828 ); // Your arcane focus is renewed.
focus.LifeSpan = duration;
focus.CreationTime = DateTime.UtcNow;
focus.StrengthBonus = strengthBonus;
focus.InvalidateProperties();
focus.SendTimeRemainingMessage( to );
}
}
}
}