90 lines
4.2 KiB
C#
90 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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// The class is now static, meaning it exists globally and not as an Item
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public static class FarmController
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{
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// Vegetable Plot Boundaries
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private static Rectangle2D CabbagePlot = new Rectangle2D(795, 771, 5, 4);
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private static Rectangle2D CarrotPlot = new Rectangle2D(795, 776, 5, 4);
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private static Rectangle2D LettucePlot = new Rectangle2D(795, 781, 5, 5);
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private static Rectangle2D OnionPlot = new Rectangle2D(801, 771, 5, 4);
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private static Rectangle2D TurnipPlot = new Rectangle2D(801, 776,5 ,4);
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private static Rectangle2D PumpkinPlot = new Rectangle2D(801, 781, 5, 5);
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private static Rectangle2D WheatPlot = new Rectangle2D(808, 771, 5, 4);
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private static Rectangle2D FlaxPlot = new Rectangle2D(808, 776, 5, 4);
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private static Rectangle2D CottonPlot = new Rectangle2D(808, 781, 5, 5);
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// Reagent Plot Boundaries
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//private static Rectangle2D ReagentRect = new Rectangle2D(820, 843, 23, 16);
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// Lists must be static now
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//private static List<Type> m_VeggieTypes = new List<Type> { typeof(FarmableCabbage), typeof(FarmableCarrot), typeof(FarmableCotton), typeof(FarmableFlax), typeof(FarmableLettuce), typeof(FarmableOnion), typeof(FarmablePumpkin), typeof(FarmableTurnip), typeof(FarmableWheat) };
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//private static List<Type> m_ReagentTypes = new List<Type> { typeof(FarmableBlackPearl), typeof(FarmableBloodmoss), typeof(FarmableGarlic), typeof(FarmableGinseng), typeof(FarmableMandrakeRoot), typeof(FarmableNightshade), typeof(FarmableSpidersSilk), typeof(FarmableSulfurousAsh) };
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// The core looks for 'Initialize' on startup and runs it automatically
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public static void Initialize()
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{
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double mySpawnVal = Server.ValidSettings.FarmSpawnTimer();
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TimeSpan spawnInterval = TimeSpan.FromMinutes(mySpawnVal);
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// Start the global background timer
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Timer.DelayCall(spawnInterval, spawnInterval, SpawnTick);
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}
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private static void SpawnTick()
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{
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// Spawn 2 vegetables and 2 reagents each tick if space allows
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SpawnInArea(CabbagePlot, new List<Type> { typeof(FarmableCabbage) }, 1);
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SpawnInArea(CarrotPlot, new List<Type> { typeof(FarmableCarrot) }, 1);
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SpawnInArea(LettucePlot, new List<Type> { typeof(FarmableLettuce) }, 1);
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SpawnInArea(OnionPlot, new List<Type> { typeof(FarmableOnion) }, 1);
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SpawnInArea(TurnipPlot, new List<Type> { typeof(FarmableTurnip) }, 1);
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SpawnInArea(PumpkinPlot, new List<Type> { typeof(FarmablePumpkin) }, 1);
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SpawnInArea(WheatPlot, new List<Type> { typeof(FarmableWheat) }, 1);
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SpawnInArea(FlaxPlot, new List<Type> { typeof(FarmableFlax) }, 1);
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SpawnInArea(CottonPlot, new List<Type> { typeof(FarmableCotton) }, 1);
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}
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private static void SpawnInArea(Rectangle2D rect, List<Type> types, int count)
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{
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// Safety net for empty lists
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if (types == null || types.Count == 0)
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return;
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for (int i = 0; i < count; i++)
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{
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int x = Utility.Random(rect.X, rect.Width);
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int y = Utility.Random(rect.Y, rect.Height);
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Point3D loc = new Point3D(x, y, 0);
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bool occupied = false;
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// Get the items in range
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IPooledEnumerable eable = Map.Felucca.GetItemsInRange(loc, 0);
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// If the loop runs even once, something is there
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foreach (Item item in eable)
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{
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occupied = true;
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break;
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}
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// Free the pool to prevent memory leaks
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eable.Free();
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// If the spot is empty, spawn the crop
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if (!occupied)
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{
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Type type = types[Utility.Random(types.Count)];
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Item crop = (Item)Activator.CreateInstance(type);
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crop.MoveToWorld(loc, Map.Felucca);
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}
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}
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}
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}
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}
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