42 lines
903 B
C#
42 lines
903 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class CrateForSledge : TransientItem
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{
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public override int LabelNumber{ get{ return 1074520; } } // Crate for Sledge
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public override bool Nontransferable { get { return true; } }
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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AddQuestItemProperty( list );
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}
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[Constructable]
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public CrateForSledge() : base( 0x1FFF, TimeSpan.FromHours( 1 ) )
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{
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LootType = LootType.Blessed;
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}
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public CrateForSledge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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