RunUO/Scripts/Commands/GenInnDoors.cs

140 lines
5.3 KiB
C#

using System;
using System.IO;
using System.Collections;
using Server;
using Server.Items;
using Server.Custom.InnRooms; // Ensure it can find our InnDoor!
namespace Server.Commands
{
public class GenInnDoors
{
public static void Initialize()
{
CommandSystem.Register("InnGen", AccessLevel.Administrator, new CommandEventHandler(GenInnDoors_OnCommand));
}
[Usage("InnGen")]
[Description("Generates Inn Doors from a configuration file.")]
public static void GenInnDoors_OnCommand(CommandEventArgs e)
{
e.Mobile.SendMessage("Generating Inn Doors from config, please wait.");
int count = new InnDoorCreator().CreateDoors();
e.Mobile.SendMessage("Inn Door generation complete. {0} doors were generated.", count);
}
public class InnDoorCreator
{
private int m_Count;
private static Queue m_Queue = new Queue();
// Finds and deletes existing InnDoors at the target location to prevent stacking
public static bool FindExistingDoor(Map map, Point3D p)
{
IPooledEnumerable eable = map.GetItemsInRange(p, 0);
foreach (Item item in eable)
{
if (item is InnDoor)
{
int delta = item.Z - p.Z;
if (delta >= -12 && delta <= 12) // Uses your existing Z-delta logic
m_Queue.Enqueue(item);
}
}
eable.Free();
while (m_Queue.Count > 0)
((Item)m_Queue.Dequeue()).Delete();
return false;
}
public void CreateDoor(Point3D loc, Map mapLoc, Point3D roomLoc, Map roomMap, int itemID)
{
if (!FindExistingDoor(mapLoc, loc))
{
m_Count++;
// Uses our new parameterized constructor for custom facings!
InnDoor door = new InnDoor(itemID);
// Wire up the void room coordinates automatically
door.RoomLocation = roomLoc;
door.RoomMap = roomMap;
door.MoveToWorld(loc, mapLoc);
}
}
public int CreateDoors()
{
// Reads from the same Decoration directory[cite: 3]
string filePath = Path.Combine(Core.BaseDirectory, "Data", "Decoration", "inndoors.cfg");
if (!File.Exists(filePath))
{
Console.WriteLine("Warning: {0} not found. No Inn Doors generated.", filePath);
return 0;
}
using (StreamReader ip = new StreamReader(filePath))
{
string line;
while ((line = ip.ReadLine()) != null)
{
line = line.Trim();
if (line.Length == 0 || line.StartsWith("#"))
continue;
string[] split = line.Split(new char[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
// We need at least 8 arguments (Door Map/X/Y/Z and Room Map/X/Y/Z)
if (split.Length >= 8)
{
try
{
Map mapLoc = Map.Parse(split[0]);
int xLoc = int.Parse(split[1]);
int yLoc = int.Parse(split[2]);
int zLoc = int.Parse(split[3]);
Map mapRoom = Map.Parse(split[4]);
int xRoom = int.Parse(split[5]);
int yRoom = int.Parse(split[6]);
int zRoom = int.Parse(split[7]);
// Optional 9th argument: ItemID for custom facings! Defaults to 0x6E5 (1765) if missing.
int itemID = 1765;
if (split.Length >= 9)
{
// Handles both hex (0x6F3) and integer (1779) formats
if (split[8].StartsWith("0x", StringComparison.OrdinalIgnoreCase))
itemID = Convert.ToInt32(split[8], 16);
else
itemID = int.Parse(split[8]);
}
if (mapLoc != null && mapRoom != null)
{
CreateDoor(new Point3D(xLoc, yLoc, zLoc), mapLoc, new Point3D(xRoom, yRoom, zRoom), mapRoom, itemID);
}
}
catch (Exception ex)
{
Console.WriteLine("Error parsing Inn Door config line: {0}\n{1}", line, ex.Message);
}
}
}
}
return m_Count;
}
}
}
}