58 lines
No EOL
1.2 KiB
C#
58 lines
No EOL
1.2 KiB
C#
using System;
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using Server;
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namespace Server.Engines.Mahjong
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{
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public class MahjongWallBreakIndicator
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{
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public static MahjongPieceDim GetDimensions( Point2D position )
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{
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return new MahjongPieceDim( position, 20, 20 );
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}
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private MahjongGame m_Game;
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private Point2D m_Position;
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public MahjongGame Game { get { return m_Game; } }
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public Point2D Position { get { return m_Position; } }
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public MahjongWallBreakIndicator( MahjongGame game, Point2D position )
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{
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m_Game = game;
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m_Position = position;
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}
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public MahjongPieceDim Dimensions
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{
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get { return GetDimensions( m_Position ); }
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}
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public void Move( Point2D position )
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{
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MahjongPieceDim dim = GetDimensions( position );
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if ( !dim.IsValid() )
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return;
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m_Position = position;
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m_Game.Players.SendGeneralPacket( true, true );
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}
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public void Save( GenericWriter writer )
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{
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writer.Write( (int) 0 ); // version
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writer.Write( m_Position );
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}
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public MahjongWallBreakIndicator( MahjongGame game, GenericReader reader )
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{
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m_Game = game;
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int version = reader.ReadInt();
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m_Position = reader.ReadPoint2D();
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}
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}
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} |