RunUO/Scripts/Items/Minor Artifacts/BlazeOfDeath.cs

51 lines
No EOL
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class BlazeOfDeath : Halberd
{
public override int LabelNumber{ get{ return 1063486; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlazeOfDeath()
{
Hue = 0x501;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.HitFireball = 50;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistFireBonus = 10;
WeaponAttributes.LowerStatReq = 100;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
fire = 50;
phys = 50;
cold = pois = nrgy = chaos = direct = 0;
}
public BlazeOfDeath( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}