RunUO/Scripts/Items/Minor Artifacts/VioletCourage.cs

47 lines
No EOL
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class VioletCourage : FemalePlateChest
{
public override int LabelNumber{ get{ return 1063471; } }
public override int BasePhysicalResistance{ get{ return 14; } }
public override int BaseFireResistance{ get{ return 12; } }
public override int BaseColdResistance{ get{ return 12; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public VioletCourage()
{
Hue = 0x486;
Attributes.Luck = 95;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public VioletCourage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}