RunUO/Scripts/Items/Weapons/Maces/MagicWand.cs

50 lines
No EOL
1.3 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class MagicWand : BaseBashing
{
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Dismount; } }
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } }
public override int AosStrengthReq{ get{ return 5; } }
public override int AosMinDamage{ get{ return 9; } }
public override int AosMaxDamage{ get{ return 11; } }
public override int AosSpeed{ get{ return 40; } }
public override float MlSpeed{ get{ return 2.75f; } }
public override int OldStrengthReq{ get{ return 0; } }
public override int OldMinDamage{ get{ return 2; } }
public override int OldMaxDamage{ get{ return 6; } }
public override int OldSpeed{ get{ return 35; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public MagicWand() : base( 0xDF2 )
{
Weight = 1.0;
}
public MagicWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}