RunUO/Scripts/Engines/Factions/Items/Power Faction Items/BloodRose.cs

62 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Mobiles;
using Server.Factions;
namespace Server {
public sealed class BloodRose : PowerFactionItem {
public override string DefaultName {
get {
return "blood rose";
}
}
public BloodRose()
: base( Utility.RandomList( 6378, 9035 ) ) {
Hue = 2118;
}
public BloodRose( Serial serial )
: base( serial ) {
}
public override bool Use( Mobile from ) {
if ( from.GetStatMod( "blood-rose" ) == null ) {
from.PlaySound( Utility.Random( 0x3A, 3 ) );
if ( from.Body.IsHuman && !from.Mounted ) {
from.Animate( 34, 5, 1, true, false, 0 );
}
int amount = Utility.Dice( 3, 3, 3 );
int time = Utility.RandomMinMax( 5, 30 );
from.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );
from.PlaySound( 0x1EE );
from.AddStatMod( new StatMod( StatType.All, "blood-rose", amount, TimeSpan.FromMinutes( time ) ) );
return true;
} else {
from.SendLocalizedMessage( 1062927 ); // You have eaten one of these recently and eating another would provide no benefit.
return false;
}
}
public override void Serialize( GenericWriter writer ) {
base.Serialize( writer );
writer.WriteEncodedInt( ( int ) 0 ); // version
}
public override void Deserialize( GenericReader reader ) {
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}