RunUO/Scripts/Engines/Factions/Items/Power Faction Items/StormsEye.cs

118 lines
No EOL
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Spells;
using Server.Gumps;
using Server.Multis;
using Server.Mobiles;
using Server.Factions;
namespace Server {
public sealed class StormsEye : PowerFactionItem {
public override string DefaultName {
get {
return "storms eye";
}
}
public StormsEye()
: base( 3967 ) {
Hue = 1165;
}
public StormsEye( Serial serial )
: base( serial ) {
}
public override bool Use( Mobile user ) {
if ( this.Movable ) {
user.BeginTarget( 12, true, Server.Targeting.TargetFlags.None, delegate( Mobile from, object obj ) {
if ( this.Movable && !this.Deleted ) {
IPoint3D pt = obj as IPoint3D;
if ( pt != null ) {
SpellHelper.GetSurfaceTop( ref pt );
Point3D origin = new Point3D( pt );
Map facet = from.Map;
if ( facet != null && facet.CanFit( pt.X, pt.Y, pt.Z, 16, false, false, true ) ) {
this.Movable = false;
Effects.SendMovingEffect(
from, new Entity( Serial.Zero, origin, facet ),
this.ItemID & 0x3FFF, 7, 0, false, false, this.Hue - 1, 0
);
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), delegate() {
this.Delete();
Effects.PlaySound( origin, facet, 530 );
Effects.PlaySound( origin, facet, 263 );
Effects.SendLocationEffect(
origin, facet,
14284, 96, 1, 0, 2
);
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), delegate() {
List<Mobile> targets = new List<Mobile>();
foreach ( Mobile mob in facet.GetMobilesInRange( origin, 12 ) ) {
if ( from.CanBeHarmful( mob, false ) && mob.InLOS( new Point3D( origin, origin.Z + 1 ) ) ) {
if ( Faction.Find( mob ) != null ) {
targets.Add( mob );
}
}
}
foreach ( Mobile mob in targets ) {
int damage = ( mob.Hits * 6 ) / 10;
if ( !mob.Player && damage < 10 ) {
damage = 10;
} else if ( damage > 75 ) {
damage = 75;
}
Effects.SendMovingEffect(
new Entity( Serial.Zero, new Point3D( origin, origin.Z + 4 ), facet ), mob,
14068, 1, 32, false, false, 1111, 2
);
from.DoHarmful( mob );
SpellHelper.Damage( TimeSpan.FromSeconds( 0.50 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
SpellHelper.Damage( TimeSpan.FromSeconds( 0.70 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
SpellHelper.Damage( TimeSpan.FromSeconds( 1.00 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
Timer.DelayCall( TimeSpan.FromSeconds( 0.50 ), delegate() {
mob.PlaySound( 0x1FB );
} );
}
} );
} );
}
}
}
} );
}
return false;
}
public override void Serialize( GenericWriter writer ) {
base.Serialize( writer );
writer.WriteEncodedInt( ( int ) 0 ); // version
}
public override void Deserialize( GenericReader reader ) {
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}