112 lines
No EOL
2.7 KiB
C#
112 lines
No EOL
2.7 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Factions
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{
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[CorpseName( "a war horse corpse" )]
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public class FactionWarHorse : BaseMount
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{
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private Faction m_Faction;
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Faction Faction
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{
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get{ return m_Faction; }
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set
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{
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m_Faction = value;
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Body = ( m_Faction == null ? 0xE2 : m_Faction.Definition.WarHorseBody );
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ItemID = ( m_Faction == null ? 0x3EA0 : m_Faction.Definition.WarHorseItem );
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}
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}
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public const int SilverPrice = 500;
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public const int GoldPrice = 3000;
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[Constructable]
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public FactionWarHorse() : this( null )
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{
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}
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public FactionWarHorse( Faction faction ) : base( "a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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BaseSoundID = 0xA8;
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SetStr( 400 );
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SetDex( 125 );
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SetInt( 51, 55 );
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SetHits( 240 );
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SetMana( 0 );
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SetDamage( 5, 8 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 25.1, 30.0 );
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SetSkill( SkillName.Tactics, 29.3, 44.0 );
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SetSkill( SkillName.Wrestling, 29.3, 44.0 );
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Fame = 300;
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Karma = 300;
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Tamable = true;
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ControlSlots = 1;
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Faction = faction;
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}
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public FactionWarHorse( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerState pl = PlayerState.Find( from );
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if ( pl == null )
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from.SendLocalizedMessage( 1010366 ); // You cannot mount a faction war horse!
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else if ( pl.Faction != this.Faction )
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from.SendLocalizedMessage( 1010367 ); // You cannot ride an opposing faction's war horse!
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else if ( pl.Rank.Rank < 2 )
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from.SendLocalizedMessage( 1010368 ); // You must achieve a faction rank of at least two before riding a war horse!
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else
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base.OnDoubleClick( from );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Faction.WriteReference( writer, m_Faction );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Faction = Faction.ReadReference( reader );
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break;
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}
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}
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}
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}
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} |