RunUO/Scripts/Engines/Factions/Mobiles/Vendors/FactionBottleVendor.cs

81 lines
No EOL
1.8 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionBottleVendor : BaseFactionVendor
{
public FactionBottleVendor( Town town, Faction faction ) : base( town, faction, "the Bottle Seller" )
{
SetSkill( SkillName.Alchemy, 85.0, 100.0 );
SetSkill( SkillName.TasteID, 65.0, 88.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBFactionBottle() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Robe( Utility.RandomPinkHue() ) );
}
public FactionBottleVendor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SBFactionBottle : SBInfo
{
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFactionBottle()
{
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for ( int i = 0; i < 5; ++i )
Add( new GenericBuyInfo( typeof( Bottle ), 5, 20, 0xF0E, 0 ) );
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
}
}
}
}