RunUO/Scripts/Engines/Factions/Mobiles/Vendors/FactionHorseVendor.cs

83 lines
No EOL
2.1 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using System.Collections.Generic;
namespace Server.Factions
{
public class FactionHorseVendor : BaseFactionVendor
{
public FactionHorseVendor( Town town, Faction faction ) : base( town, faction, "the Horse Breeder" )
{
SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
SetSkill( SkillName.AnimalTaming, 90.0, 100.0 );
SetSkill( SkillName.Veterinary, 65.0, 88.0 );
}
public override void InitSBInfo()
{
}
public override VendorShoeType ShoeType
{
get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
}
public override int GetShoeHue()
{
return 0;
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook() );
}
public FactionHorseVendor( Serial serial ) : base( serial )
{
}
public override void VendorBuy( Mobile from )
{
if ( this.Faction == null || Faction.Find( from, true ) != this.Faction )
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1042201, from.NetState ); // You are not in my faction, I cannot sell you a horse!
else if ( FactionGump.Exists( from ) )
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
else if ( from is PlayerMobile )
from.SendGump( new HorseBreederGump( (PlayerMobile) from, this.Faction ) );
}
public override void VendorSell( Mobile from )
{
}
public override bool OnBuyItems( Mobile buyer, List<BuyItemResponse> list )
{
return false;
}
public override bool OnSellItems( Mobile seller, List<SellItemResponse> list )
{
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}