RunUO/Scripts/Engines/Khaldun/Mobiles/MorgBergen.cs

111 lines
No EOL
2.5 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
public class MorgBergen : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool DeleteCorpseOnDeath{ get{ return true; } }
[Constructable]
public MorgBergen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Title = "the Cursed";
Hue = 0x8596;
Body = 0x190;
Name = "Morg Bergen";
AddItem( new ShortPants( 0x59C ) );
Bardiche bardiche = new Bardiche();
LeatherGloves gloves = new LeatherGloves();
LeatherArms arms = new LeatherArms();
bardiche.Hue = 0x96F; bardiche.Movable = false;
gloves.Hue = 0x96F;
arms.Hue = 0x96F;
AddItem( bardiche );
AddItem( gloves );
AddItem( arms );
SetStr( 111, 120 );
SetDex( 111, 120 );
SetInt( 51, 60 );
SetHits( 180, 207 );
SetMana( 0 );
SetDamage( 9, 17 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 60 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.Swords, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 80.1, 90.0 );
SetSkill( SkillName.Anatomy, 90.1, 100.0 );
Fame = 5000;
Karma = -1000;
}
public override int GetIdleSound()
{
return 0x1CE;
}
public override int GetAngerSound()
{
return 0x263;
}
public override int GetDeathSound()
{
return 0x1D1;
}
public override int GetHurtSound()
{
return 0x25E;
}
public override bool OnBeforeDeath()
{
Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) );
gold.MoveToWorld( Location, Map );
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
return true;
}
public override bool AlwaysMurderer{ get{ return true; } }
public MorgBergen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}