RunUO/Scripts/Engines/MLQuests/Gumps/RaceChangeGump.cs

356 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Engines.MLQuests.Mobiles;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Spells.Fifth;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
namespace Server.Engines.MLQuests.Gumps
{
public interface IRaceChanger
{
bool CheckComplete( PlayerMobile from );
void ConsumeNeeded( PlayerMobile from );
void OnCancel( PlayerMobile from );
}
public class RaceChangeConfirmGump : Gump
{
public static readonly Type Type = typeof( RaceChangeConfirmGump );
private IRaceChanger m_Owner;
private PlayerMobile m_From;
private Race m_Race;
public RaceChangeConfirmGump( IRaceChanger owner, PlayerMobile from, Race targetRace )
: base( 50, 50 )
{
from.CloseGump( Type );
m_Owner = owner;
m_From = from;
m_Race = targetRace;
AddPage( 0 );
AddBackground( 0, 0, 240, 135, 0x2422 );
if ( targetRace == Race.Human )
AddHtmlLocalized( 15, 15, 210, 75, 1073643, 0, false, false ); // Are you sure you wish to embrace your humanity?
else if ( targetRace == Race.Elf )
AddHtmlLocalized( 15, 15, 210, 75, 1073642, 0, false, false ); // Are you sure you want to follow the elven ways?
else
AddHtml( 15, 15, 210, 75, String.Format( "Are you sure you want to change your race to {0}?", targetRace.Name ), false, false );
AddButton( 160, 95, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 );
AddButton( 90, 95, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
switch ( info.ButtonID )
{
case 0: // Cancel
{
if ( m_Owner != null )
m_Owner.OnCancel( m_From );
break;
}
case 1: // Okay
{
if ( m_Owner == null || m_Owner.CheckComplete( m_From ) )
Offer( m_Owner, m_From, m_Race );
break;
}
}
}
private class RaceChangeState
{
private static readonly TimeSpan m_TimeoutDelay = TimeSpan.FromMinutes( 1 );
private static readonly TimerStateCallback<NetState> m_TimeoutCallback = new TimerStateCallback<NetState>( Timeout );
public IRaceChanger m_Owner;
public Race m_TargetRace;
public Timer m_Timeout;
public RaceChangeState( IRaceChanger owner, NetState ns, Race targetRace )
{
m_Owner = owner;
m_TargetRace = targetRace;
m_Timeout = Timer.DelayCall<NetState>( m_TimeoutDelay, m_TimeoutCallback, ns );
}
}
private static Dictionary<NetState, RaceChangeState> m_Pending;
public static void Initialize()
{
m_Pending = new Dictionary<NetState, RaceChangeState>();
PacketHandlers.RegisterExtended( 0x2A, true, new OnPacketReceive( RaceChangeReply ) );
}
public static bool IsPending( NetState state )
{
return ( state != null && m_Pending.ContainsKey( state ) );
}
private static void Offer( IRaceChanger owner, PlayerMobile from, Race targetRace )
{
NetState ns = from.NetState;
if ( ns == null || !CanChange( from, targetRace ) )
return;
CloseCurrent( ns );
m_Pending[ns] = new RaceChangeState( owner, ns, targetRace );
ns.Send( new RaceChanger( from.Female, targetRace ) );
}
private static void CloseCurrent( NetState ns )
{
RaceChangeState state;
if ( m_Pending.TryGetValue( ns, out state ) )
{
state.m_Timeout.Stop();
m_Pending.Remove( ns );
}
ns.Send( CloseRaceChanger.Instance );
}
private static void Timeout( NetState ns )
{
if ( m_Pending.ContainsKey( ns ) )
{
m_Pending.Remove( ns );
ns.Send( CloseRaceChanger.Instance );
}
}
public static bool IsWearingEquipment( Mobile from )
{
foreach ( Item item in from.Items )
{
switch ( item.Layer )
{
case Layer.Hair:
case Layer.FacialHair:
case Layer.Backpack:
case Layer.Mount:
case Layer.Bank:
{
continue; // ignore
}
default:
{
return true;
}
}
}
return false;
}
private static bool CanChange( PlayerMobile from, Race targetRace )
{
if ( from.Deleted )
return false;
if ( from.Race == targetRace )
from.SendLocalizedMessage( 1111918 ); // You are already that race.
else if ( !MondainsLegacy.CheckML( from, false ) )
from.SendLocalizedMessage( 1073651 ); // You must have Mondain's Legacy before proceeding...
else if ( !from.Alive )
from.SendLocalizedMessage( 1073646 ); // Only the living may proceed...
else if ( from.Mounted )
from.SendLocalizedMessage( 1073647 ); // You may not continue while mounted...
else if ( !from.CanBeginAction( typeof( PolymorphSpell ) ) || DisguiseTimers.IsDisguised( from ) || AnimalForm.UnderTransformation( from ) || !from.CanBeginAction( typeof( IncognitoSpell ) ) || from.IsBodyMod ) // TODO: Does this cover everything?
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
else if ( from.Spell != null && from.Spell.IsCasting )
from.SendLocalizedMessage( 1073649 ); // One may not proceed while embracing magic...
else if ( from.Poisoned )
from.SendLocalizedMessage( 1073652 ); // You must be healthy to proceed...
else if ( IsWearingEquipment( from ) )
from.SendLocalizedMessage( 1073650 ); // To proceed you must be unburdened by equipment...
else
return true;
return false;
}
private static void RaceChangeReply( NetState state, PacketReader pvSrc )
{
RaceChangeState raceChangeState;
if ( !m_Pending.TryGetValue( state, out raceChangeState ) )
return;
CloseCurrent( state );
PlayerMobile pm = state.Mobile as PlayerMobile;
if ( pm == null )
return;
IRaceChanger owner = raceChangeState.m_Owner;
Race targetRace = raceChangeState.m_TargetRace;
if ( pvSrc.Size == 5 )
{
if ( owner != null )
owner.OnCancel( pm );
return;
}
if ( !CanChange( pm, targetRace ) || ( owner != null && !owner.CheckComplete( pm ) ) )
return;
int hue = pvSrc.ReadUInt16();
int hairItemId = pvSrc.ReadUInt16();
int hairHue = pvSrc.ReadUInt16();
int facialHairItemId = pvSrc.ReadUInt16();
int facialHairHue = pvSrc.ReadUInt16();
pm.Race = targetRace;
pm.Hue = targetRace.ClipSkinHue( hue ) | 0x8000;
if ( targetRace.ValidateHair( pm, hairItemId ) )
{
pm.HairItemID = hairItemId;
pm.HairHue = targetRace.ClipHairHue( hairHue );
}
else
{
pm.HairItemID = 0;
}
if ( targetRace.ValidateFacialHair( pm, facialHairItemId ) )
{
pm.FacialHairItemID = facialHairItemId;
pm.FacialHairHue = targetRace.ClipHairHue( facialHairHue );
}
else
{
pm.FacialHairItemID = 0;
}
if ( targetRace == Race.Human )
pm.SendLocalizedMessage( 1073654 ); // You are now fully human.
else if ( targetRace == Race.Elf )
pm.SendLocalizedMessage( 1073653 ); // You are now fully initiated into the Elven culture.
else
pm.SendMessage( "You have fully changed your race to {0}.", targetRace.Name );
if ( owner != null )
owner.ConsumeNeeded( pm );
}
}
public sealed class RaceChanger : Packet
{
public RaceChanger( bool female, Race targetRace )
: base( 0xBF )
{
EnsureCapacity( 7 );
m_Stream.Write( (short)0x2A );
m_Stream.Write( (byte)( female ? 1 : 0 ) );
m_Stream.Write( (byte)( targetRace.RaceID + 1 ) );
}
}
public sealed class CloseRaceChanger : Packet
{
public static readonly Packet Instance = Packet.SetStatic( new CloseRaceChanger() );
private CloseRaceChanger()
: base( 0xBF )
{
EnsureCapacity( 7 );
m_Stream.Write( (short)0x2A );
m_Stream.Write( (byte)0 );
m_Stream.Write( (byte)0xFF );
}
}
#region For testing
public class RaceChangeDeed : Item, IRaceChanger
{
public override string DefaultName { get { return "a race change deed"; } }
[Constructable]
public RaceChangeDeed()
: base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public bool CheckComplete( PlayerMobile pm )
{
if ( Deleted )
return false;
if ( !IsChildOf( pm.Backpack ) )
{
pm.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return false;
}
return true;
}
public void ConsumeNeeded( PlayerMobile pm )
{
Consume();
}
public void OnCancel( PlayerMobile pm )
{
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm == null )
return;
if ( CheckComplete( pm ) )
pm.SendGump( new RaceChangeConfirmGump( this, pm, ( pm.Race == Race.Human ) ? Race.Elf : Race.Human ) );
}
public RaceChangeDeed( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endregion
}