RunUO/Scripts/Engines/Quests/Collector/Mobiles/TomasONeerlan.cs

111 lines
No EOL
2.5 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Collector
{
public class TomasONeerlan : BaseQuester
{
[Constructable]
public TomasONeerlan() : base( "the famed toymaker" )
{
}
public TomasONeerlan( Serial serial ) : base( serial )
{
}
public override void InitBody()
{
InitStats( 100, 100, 25 );
Hue = 0x83F8;
Female = false;
Body = 0x190;
Name = "Tomas O'Neerlan";
}
public override void InitOutfit()
{
AddItem( new FancyShirt() );
AddItem( new LongPants( 0x546 ) );
AddItem( new Boots( 0x452 ) );
AddItem( new FullApron( 0x455 ) );
HairItemID = 0x203B; //ShortHair
HairHue = 0x455;
}
public override bool CanTalkTo( PlayerMobile to )
{
QuestSystem qs = to.Quest as CollectorQuest;
if ( qs == null )
return false;
return ( qs.IsObjectiveInProgress( typeof( FindTomasObjective ) )
|| qs.IsObjectiveInProgress( typeof( CaptureImagesObjective ) )
|| qs.IsObjectiveInProgress( typeof( ReturnImagesObjective ) ) );
}
public override void OnTalk( PlayerMobile player, bool contextMenu )
{
QuestSystem qs = player.Quest;
if ( qs is CollectorQuest )
{
Direction = GetDirectionTo( player );
QuestObjective obj = qs.FindObjective( typeof( FindTomasObjective ) );
if ( obj != null && !obj.Completed )
{
Item paints = new EnchantedPaints();
if ( !player.PlaceInBackpack( paints ) )
{
paints.Delete();
player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
}
else
{
obj.Complete();
}
}
else if ( qs.IsObjectiveInProgress( typeof( CaptureImagesObjective ) ) )
{
qs.AddConversation( new TomasDuringCollectingConversation() );
}
else
{
obj = qs.FindObjective( typeof( ReturnImagesObjective ) );
if ( obj != null && !obj.Completed )
{
if ( player.Backpack != null )
player.Backpack.ConsumeUpTo( typeof( EnchantedPaints ), 1 );
obj.Complete();
}
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}