111 lines
No EOL
2.5 KiB
C#
111 lines
No EOL
2.5 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Engines.Quests;
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namespace Server.Engines.Quests.Collector
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{
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public class TomasONeerlan : BaseQuester
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{
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[Constructable]
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public TomasONeerlan() : base( "the famed toymaker" )
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{
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}
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public TomasONeerlan( Serial serial ) : base( serial )
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{
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}
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public override void InitBody()
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{
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InitStats( 100, 100, 25 );
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Hue = 0x83F8;
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Female = false;
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Body = 0x190;
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Name = "Tomas O'Neerlan";
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}
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public override void InitOutfit()
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{
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AddItem( new FancyShirt() );
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AddItem( new LongPants( 0x546 ) );
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AddItem( new Boots( 0x452 ) );
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AddItem( new FullApron( 0x455 ) );
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HairItemID = 0x203B; //ShortHair
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HairHue = 0x455;
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}
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public override bool CanTalkTo( PlayerMobile to )
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{
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QuestSystem qs = to.Quest as CollectorQuest;
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if ( qs == null )
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return false;
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return ( qs.IsObjectiveInProgress( typeof( FindTomasObjective ) )
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|| qs.IsObjectiveInProgress( typeof( CaptureImagesObjective ) )
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|| qs.IsObjectiveInProgress( typeof( ReturnImagesObjective ) ) );
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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QuestSystem qs = player.Quest;
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if ( qs is CollectorQuest )
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{
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Direction = GetDirectionTo( player );
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QuestObjective obj = qs.FindObjective( typeof( FindTomasObjective ) );
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if ( obj != null && !obj.Completed )
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{
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Item paints = new EnchantedPaints();
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if ( !player.PlaceInBackpack( paints ) )
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{
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paints.Delete();
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player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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}
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else
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{
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obj.Complete();
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}
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}
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else if ( qs.IsObjectiveInProgress( typeof( CaptureImagesObjective ) ) )
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{
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qs.AddConversation( new TomasDuringCollectingConversation() );
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}
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else
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{
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obj = qs.FindObjective( typeof( ReturnImagesObjective ) );
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if ( obj != null && !obj.Completed )
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{
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if ( player.Backpack != null )
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player.Backpack.ConsumeUpTo( typeof( EnchantedPaints ), 1 );
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obj.Complete();
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}
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |