RunUO/Scripts/Engines/Quests/Dark Tides/Items/CrystalCaveBarrier.cs

72 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Engines.Quests;
using Server.Engines.Quests.Necro;
namespace Server.Engines.Quests.Necro
{
public class CrystalCaveBarrier : Item
{
[Constructable]
public CrystalCaveBarrier() : base( 0x3967 )
{
Movable = false;
}
public override bool OnMoveOver( Mobile m )
{
if ( m.AccessLevel > AccessLevel.Player )
return true;
bool sendMessage = m.Player;
if ( m is BaseCreature )
m = ((BaseCreature)m).ControlMaster;
PlayerMobile pm = m as PlayerMobile;
if ( pm != null )
{
QuestSystem qs = pm.Quest;
if ( qs is DarkTidesQuest )
{
QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
if ( obj != null && obj.Completed )
{
if ( sendMessage )
m.SendLocalizedMessage( 1060648 ); // With Horus' permission, you are able to pass through the barrier.
return true;
}
}
}
if ( sendMessage )
m.SendLocalizedMessage( 1060649, "", 0x66D ); // Without the permission of the guardian Horus, the magic of the barrier prevents your passage.
return false;
}
public CrystalCaveBarrier( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}