241 lines
No EOL
5.7 KiB
C#
241 lines
No EOL
5.7 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.Quests.Necro
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{
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public class SummonedPaladin : BaseCreature
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{
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private PlayerMobile m_Necromancer;
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private bool m_ToDelete;
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public SummonedPaladin( PlayerMobile necromancer ) : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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m_Necromancer = necromancer;
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InitStats( 45, 30, 5 );
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Title = "the Paladin";
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Hue = 0x83F3;
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Female = false;
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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Utility.AssignRandomHair( this );
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Utility.AssignRandomFacialHair( this, false );
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FacialHairHue = HairHue;
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AddItem( new Boots( 0x1 ) );
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AddItem( new ChainChest() );
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AddItem( new ChainLegs() );
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AddItem( new RingmailArms() );
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AddItem( new PlateHelm() );
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AddItem( new PlateGloves() );
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AddItem( new PlateGorget() );
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AddItem( new Cloak( 0xCF ) );
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AddItem( new ThinLongsword() );
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SetSkill( SkillName.Swords, 50.0 );
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SetSkill( SkillName.Tactics, 50.0 );
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PackGold( 500 );
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}
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public override bool IsHarmfulCriminal(Mobile target)
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{
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if ( target == m_Necromancer )
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return false;
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return base.IsHarmfulCriminal( target );
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}
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public override bool ClickTitle{ get { return false; } }
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public override bool PlayerRangeSensitive{ get { return false; } }
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public override void OnThink()
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{
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if ( !m_ToDelete && !Frozen )
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{
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if ( m_Necromancer == null || m_Necromancer.Deleted || m_Necromancer.Map == Map.Internal )
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{
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Delete();
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return;
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}
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if ( Combatant != m_Necromancer )
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Combatant = m_Necromancer;
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if ( !m_Necromancer.Alive )
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{
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QuestSystem qs = m_Necromancer.Quest;
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if ( qs is DarkTidesQuest && qs.FindObjective( typeof( FindMardothEndObjective ) ) == null )
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qs.AddObjective( new FindMardothEndObjective( false ) );
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Say( 1060139, m_Necromancer.Name ); // You have made my work easy for me, ~1_NAME~. My task here is done.
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m_ToDelete = true;
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Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( Delete ) );
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}
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else if ( m_Necromancer.Map != Map || GetDistanceToSqrt( m_Necromancer ) > RangePerception + 1 )
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{
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Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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Effects.SendLocationParticles( EffectItem.Create( m_Necromancer.Location, m_Necromancer.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
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Map = m_Necromancer.Map;
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Location = m_Necromancer.Location;
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PlaySound( 0x1FE );
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Say( 1060140 ); // You cannot escape me, knave of evil!
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}
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}
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base.OnThink();
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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QuestSystem qs = m_Necromancer.Quest;
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if ( qs is DarkTidesQuest && qs.FindObjective( typeof( FindMardothEndObjective ) ) == null )
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qs.AddObjective( new FindMardothEndObjective( true ) );
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}
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public SummonedPaladin( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (Mobile) m_Necromancer );
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writer.Write( (bool) m_ToDelete );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Necromancer = reader.ReadMobile() as PlayerMobile;
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m_ToDelete = reader.ReadBool();
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if ( m_ToDelete )
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Delete();
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}
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public static void BeginSummon( PlayerMobile player )
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{
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new SummonTimer( player ).Start();
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}
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private class SummonTimer : Timer
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{
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private PlayerMobile m_Player;
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private SummonedPaladin m_Paladin;
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private int m_Step;
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public SummonTimer( PlayerMobile player ) : base( TimeSpan.FromSeconds( 4.0 ) )
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{
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Priority = TimerPriority.FiftyMS;
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m_Player = player;
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}
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protected override void OnTick()
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{
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if ( m_Player.Deleted )
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{
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if ( m_Step > 0 )
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m_Paladin.Delete();
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return;
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}
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if ( m_Step > 0 && m_Paladin.Deleted )
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return;
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if ( m_Step == 0 )
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{
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SummonedPaladinMoongate moongate = new SummonedPaladinMoongate();
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moongate.MoveToWorld( new Point3D( 2091, 1348, -90 ), Map.Malas );
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Effects.PlaySound( moongate.Location, moongate.Map, 0x20E );
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m_Paladin = new SummonedPaladin( m_Player );
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m_Paladin.Frozen = true;
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m_Paladin.Location = moongate.Location;
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m_Paladin.Map = moongate.Map;
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Delay = TimeSpan.FromSeconds( 2.0 );
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Start();
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}
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else if ( m_Step == 1 )
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{
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m_Paladin.Direction = m_Paladin.GetDirectionTo( m_Player );
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m_Paladin.Say( 1060122 ); // STOP WICKED ONE!
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Delay = TimeSpan.FromSeconds( 3.0 );
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Start();
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}
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else
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{
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m_Paladin.Frozen = false;
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m_Paladin.Say( 1060123 ); // I will slay you before I allow you to complete your evil rites!
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m_Paladin.Combatant = m_Player;
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}
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m_Step++;
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}
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}
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}
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public class SummonedPaladinMoongate : Item
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{
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public SummonedPaladinMoongate() : base( 0xF6C )
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{
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Movable = false;
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Hue = 0x482;
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Light = LightType.Circle300;
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Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( Delete ) );
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}
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public SummonedPaladinMoongate( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Delete();
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}
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}
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} |