148 lines
No EOL
3.7 KiB
C#
148 lines
No EOL
3.7 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
|
|
namespace Server.Engines.Quests.Ninja
|
|
{
|
|
public class EminosKatanaChest : WoodenChest
|
|
{
|
|
[Constructable]
|
|
public EminosKatanaChest()
|
|
{
|
|
Movable = false;
|
|
ItemID = 0xE42;
|
|
|
|
GenerateTreasure();
|
|
}
|
|
|
|
public EminosKatanaChest( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override bool IsDecoContainer{ get{ return false; } }
|
|
|
|
private void GenerateTreasure()
|
|
{
|
|
for ( int i = this.Items.Count - 1; i >= 0; i-- )
|
|
this.Items[i].Delete();
|
|
|
|
for ( int i = 0; i < 75; i++ )
|
|
{
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
case 0: DropItem( new GoldBracelet() ); break;
|
|
case 1: DropItem( new GoldRing() ); break;
|
|
case 2: DropItem( Loot.RandomGem() ); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
PlayerMobile player = from as PlayerMobile;
|
|
|
|
if ( player != null && player.InRange( GetWorldLocation(), 2 ) )
|
|
{
|
|
QuestSystem qs = player.Quest;
|
|
|
|
if ( qs is EminosUndertakingQuest )
|
|
{
|
|
if ( EminosUndertakingQuest.HasLostEminosKatana( from ) )
|
|
{
|
|
Item katana = new EminosKatana();
|
|
|
|
if ( !player.PlaceInBackpack( katana ) )
|
|
{
|
|
katana.Delete();
|
|
player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
QuestObjective obj = qs.FindObjective( typeof( HallwayWalkObjective ) );
|
|
|
|
if ( obj != null && !obj.Completed )
|
|
{
|
|
Item katana = new EminosKatana();
|
|
|
|
if ( player.PlaceInBackpack( katana ) )
|
|
{
|
|
GenerateTreasure();
|
|
obj.Complete();
|
|
}
|
|
else
|
|
{
|
|
katana.Delete();
|
|
player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnDoubleClick( from );
|
|
}
|
|
|
|
public override bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public override bool CheckItemUse( Mobile from, Item item )
|
|
{
|
|
return item == this;
|
|
}
|
|
|
|
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
|
|
{
|
|
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
|
return true;
|
|
|
|
PlayerMobile player = from as PlayerMobile;
|
|
|
|
if ( player != null && player.Quest is EminosUndertakingQuest )
|
|
{
|
|
HallwayWalkObjective obj = player.Quest.FindObjective( typeof( HallwayWalkObjective ) ) as HallwayWalkObjective;
|
|
|
|
if ( obj != null )
|
|
{
|
|
if ( obj.StolenTreasure )
|
|
from.SendLocalizedMessage( 1063247 ); // The guard is watching you carefully! It would be unwise to remove another item from here.
|
|
else
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void OnItemLifted( Mobile from, Item item )
|
|
{
|
|
PlayerMobile player = from as PlayerMobile;
|
|
|
|
if ( player != null && player.Quest is EminosUndertakingQuest )
|
|
{
|
|
HallwayWalkObjective obj = player.Quest.FindObjective( typeof( HallwayWalkObjective ) ) as HallwayWalkObjective;
|
|
|
|
if ( obj != null )
|
|
obj.StolenTreasure = true;
|
|
}
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.WriteEncodedInt( 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
} |