RunUO/Scripts/Engines/Quests/Emino's Undertaking/Items/EminosKatanaChest.cs

148 lines
No EOL
3.7 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Ninja
{
public class EminosKatanaChest : WoodenChest
{
[Constructable]
public EminosKatanaChest()
{
Movable = false;
ItemID = 0xE42;
GenerateTreasure();
}
public EminosKatanaChest( Serial serial ) : base( serial )
{
}
public override bool IsDecoContainer{ get{ return false; } }
private void GenerateTreasure()
{
for ( int i = this.Items.Count - 1; i >= 0; i-- )
this.Items[i].Delete();
for ( int i = 0; i < 75; i++ )
{
switch ( Utility.Random( 3 ) )
{
case 0: DropItem( new GoldBracelet() ); break;
case 1: DropItem( new GoldRing() ); break;
case 2: DropItem( Loot.RandomGem() ); break;
}
}
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile player = from as PlayerMobile;
if ( player != null && player.InRange( GetWorldLocation(), 2 ) )
{
QuestSystem qs = player.Quest;
if ( qs is EminosUndertakingQuest )
{
if ( EminosUndertakingQuest.HasLostEminosKatana( from ) )
{
Item katana = new EminosKatana();
if ( !player.PlaceInBackpack( katana ) )
{
katana.Delete();
player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
}
}
else
{
QuestObjective obj = qs.FindObjective( typeof( HallwayWalkObjective ) );
if ( obj != null && !obj.Completed )
{
Item katana = new EminosKatana();
if ( player.PlaceInBackpack( katana ) )
{
GenerateTreasure();
obj.Complete();
}
else
{
katana.Delete();
player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
}
}
}
}
}
base.OnDoubleClick( from );
}
public override bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
{
return false;
}
public override bool CheckItemUse( Mobile from, Item item )
{
return item == this;
}
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
return true;
PlayerMobile player = from as PlayerMobile;
if ( player != null && player.Quest is EminosUndertakingQuest )
{
HallwayWalkObjective obj = player.Quest.FindObjective( typeof( HallwayWalkObjective ) ) as HallwayWalkObjective;
if ( obj != null )
{
if ( obj.StolenTreasure )
from.SendLocalizedMessage( 1063247 ); // The guard is watching you carefully! It would be unwise to remove another item from here.
else
return true;
}
}
return false;
}
public override void OnItemLifted( Mobile from, Item item )
{
PlayerMobile player = from as PlayerMobile;
if ( player != null && player.Quest is EminosUndertakingQuest )
{
HallwayWalkObjective obj = player.Quest.FindObjective( typeof( HallwayWalkObjective ) ) as HallwayWalkObjective;
if ( obj != null )
obj.StolenTreasure = true;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}