RunUO/Scripts/Engines/Quests/Emino's Undertaking/Items/GuardianBarrier.cs

82 lines
No EOL
1.8 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Ninja
{
public class GuardianBarrier : Item
{
[Constructable]
public GuardianBarrier() : base( 0x3967 )
{
Movable = false;
Visible = false;
}
public override bool OnMoveOver( Mobile m )
{
if ( m.AccessLevel > AccessLevel.Player )
return true;
// If the mobile is to the north of the barrier, allow him to pass
if ( this.Y >= m.Y )
return true;
if ( m is BaseCreature )
{
Mobile master = ((BaseCreature)m).GetMaster();
// Allow creatures to cross from the south to the north only if their master is near to the north
if ( master != null && this.Y >= master.Y && master.InRange( this, 4 ) )
return true;
else
return false;
}
PlayerMobile pm = m as PlayerMobile;
if ( pm != null )
{
EminosUndertakingQuest qs = pm.Quest as EminosUndertakingQuest;
if ( qs != null )
{
SneakPastGuardiansObjective obj = qs.FindObjective( typeof( SneakPastGuardiansObjective ) ) as SneakPastGuardiansObjective;
if ( obj != null )
{
if ( m.Hidden )
return true; // Hidden ninjas can pass
if ( !obj.TaughtHowToUseSkills )
{
obj.TaughtHowToUseSkills = true;
qs.AddConversation( new NeedToHideConversation() );
}
}
}
}
return false;
}
public GuardianBarrier( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}