RunUO/Scripts/Engines/Quests/Haochi's Trials/Mobiles/YoungRonin.cs

68 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Items;
namespace Server.Engines.Quests.Samurai
{
[CorpseName( "a young ronin's corpse" )]
public class YoungRonin : BaseCreature
{
[Constructable]
public YoungRonin() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( 45, 30, 5 );
SetHits( 10, 20 );
Hue = Utility.RandomSkinHue();
Body = 0x190;
Name = "a young ronin";
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this );
AddItem( new LeatherDo() );
AddItem( new LeatherHiroSode() );
AddItem( new SamuraiTabi() );
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new StuddedHaidate() ); break;
case 1: AddItem( new PlateSuneate() ); break;
default: AddItem( new LeatherSuneate() ); break;
}
AddItem( new Bandana( Utility.RandomNondyedHue() ) );
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new NoDachi() ); break;
case 1: AddItem( new Lajatang() ); break;
default: AddItem( new Wakizashi() ); break;
}
SetSkill( SkillName.Swords, 50.0 );
SetSkill( SkillName.Tactics, 50.0 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public YoungRonin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}