RunUO/Scripts/Engines/Quests/Uzeraan Turmoil/Items/QuestDaemonBlood.cs

45 lines
No EOL
906 B
C#

using System;
using Server;
using Server.Mobiles;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Haven
{
public class QuestDaemonBlood : QuestItem
{
[Constructable]
public QuestDaemonBlood() : base( 0xF7D )
{
Weight = 1.0;
}
public QuestDaemonBlood( Serial serial ) : base( serial )
{
}
public override bool CanDrop( PlayerMobile player )
{
UzeraanTurmoilQuest qs = player.Quest as UzeraanTurmoilQuest;
if ( qs == null )
return true;
/*return !qs.IsObjectiveInProgress( typeof( ReturnDaemonBloodObjective ) );*/
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}