80 lines
No EOL
1.7 KiB
C#
80 lines
No EOL
1.7 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Engines.Quests;
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namespace Server.Engines.Quests.Haven
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{
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public class MansionGuard : BaseQuester
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{
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[Constructable]
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public MansionGuard() : base( "the Mansion Guard" )
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{
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}
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public override void InitBody()
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{
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InitStats( 100, 100, 25 );
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Hue = Utility.RandomSkinHue();
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Female = false;
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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}
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public override void InitOutfit()
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{
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AddItem( new PlateChest() );
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AddItem( new PlateArms() );
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AddItem( new PlateGloves() );
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AddItem( new PlateLegs() );
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Utility.AssignRandomHair( this );
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Utility.AssignRandomFacialHair( this, HairHue );
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Bardiche weapon = new Bardiche();
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weapon.Movable = false;
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AddItem( weapon );
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}
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public override int GetAutoTalkRange( PlayerMobile pm )
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{
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return 3;
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}
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public override bool CanTalkTo( PlayerMobile to )
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{
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return ( to.Quest == null && QuestSystem.CanOfferQuest( to, typeof( UzeraanTurmoilQuest ) ) );
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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if ( player.Quest == null && QuestSystem.CanOfferQuest( player, typeof( UzeraanTurmoilQuest ) ) )
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{
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Direction = GetDirectionTo( player );
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new UzeraanTurmoilQuest( player ).SendOffer();
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}
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}
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public MansionGuard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |