RunUO/Scripts/Engines/Quests/Uzeraan Turmoil/Mobiles/MansionGuard.cs

80 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Haven
{
public class MansionGuard : BaseQuester
{
[Constructable]
public MansionGuard() : base( "the Mansion Guard" )
{
}
public override void InitBody()
{
InitStats( 100, 100, 25 );
Hue = Utility.RandomSkinHue();
Female = false;
Body = 0x190;
Name = NameList.RandomName( "male" );
}
public override void InitOutfit()
{
AddItem( new PlateChest() );
AddItem( new PlateArms() );
AddItem( new PlateGloves() );
AddItem( new PlateLegs() );
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, HairHue );
Bardiche weapon = new Bardiche();
weapon.Movable = false;
AddItem( weapon );
}
public override int GetAutoTalkRange( PlayerMobile pm )
{
return 3;
}
public override bool CanTalkTo( PlayerMobile to )
{
return ( to.Quest == null && QuestSystem.CanOfferQuest( to, typeof( UzeraanTurmoilQuest ) ) );
}
public override void OnTalk( PlayerMobile player, bool contextMenu )
{
if ( player.Quest == null && QuestSystem.CanOfferQuest( player, typeof( UzeraanTurmoilQuest ) ) )
{
Direction = GetDirectionTo( player );
new UzeraanTurmoilQuest( player ).SendOffer();
}
}
public MansionGuard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}