113 lines
No EOL
2.2 KiB
C#
113 lines
No EOL
2.2 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Engines.Quests;
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namespace Server.Engines.Quests.Haven
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{
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public class MilitiaCanoneer : BaseQuester
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{
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private bool m_Active;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Active
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{
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get { return m_Active; }
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set { m_Active = value; }
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}
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[Constructable]
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public MilitiaCanoneer() : base( "the Militia Canoneer" )
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{
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m_Active = true;
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}
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public override void InitBody()
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{
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InitStats( 100, 125, 25 );
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Hue = Utility.RandomSkinHue();
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Female = false;
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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}
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public override void InitOutfit()
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{
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Utility.AssignRandomHair( this );
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Utility.AssignRandomFacialHair( this, HairHue );
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AddItem( new PlateChest() );
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AddItem( new PlateArms() );
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AddItem( new PlateGloves() );
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AddItem( new PlateLegs() );
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Torch torch = new Torch();
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torch.Movable = false;
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AddItem( torch );
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torch.Ignite();
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}
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public override bool CanTalkTo( PlayerMobile to )
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{
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return false;
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( m.Player || m is BaseVendor )
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return false;
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if ( m is BaseCreature )
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{
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BaseCreature bc = (BaseCreature)m;
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Mobile master = bc.GetMaster();
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if( master != null )
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return IsEnemy( master );
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}
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return m.Karma < 0;
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}
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public bool WillFire( Cannon cannon, Mobile target )
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{
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if ( m_Active && IsEnemy( target ) )
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{
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Direction = GetDirectionTo( target );
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Say( Utility.RandomList( 500651, 1049098, 1049320, 1043149 ) );
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return true;
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}
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return false;
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}
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public MilitiaCanoneer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (bool) m_Active );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Active = reader.ReadBool();
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}
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}
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} |