RunUO/Scripts/Engines/Quests/Uzeraan Turmoil/Mobiles/MilitiaCanoneer.cs

113 lines
No EOL
2.2 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Haven
{
public class MilitiaCanoneer : BaseQuester
{
private bool m_Active;
[CommandProperty( AccessLevel.GameMaster )]
public bool Active
{
get { return m_Active; }
set { m_Active = value; }
}
[Constructable]
public MilitiaCanoneer() : base( "the Militia Canoneer" )
{
m_Active = true;
}
public override void InitBody()
{
InitStats( 100, 125, 25 );
Hue = Utility.RandomSkinHue();
Female = false;
Body = 0x190;
Name = NameList.RandomName( "male" );
}
public override void InitOutfit()
{
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, HairHue );
AddItem( new PlateChest() );
AddItem( new PlateArms() );
AddItem( new PlateGloves() );
AddItem( new PlateLegs() );
Torch torch = new Torch();
torch.Movable = false;
AddItem( torch );
torch.Ignite();
}
public override bool CanTalkTo( PlayerMobile to )
{
return false;
}
public override void OnTalk( PlayerMobile player, bool contextMenu )
{
}
public override bool IsEnemy( Mobile m )
{
if ( m.Player || m is BaseVendor )
return false;
if ( m is BaseCreature )
{
BaseCreature bc = (BaseCreature)m;
Mobile master = bc.GetMaster();
if( master != null )
return IsEnemy( master );
}
return m.Karma < 0;
}
public bool WillFire( Cannon cannon, Mobile target )
{
if ( m_Active && IsEnemy( target ) )
{
Direction = GetDirectionTo( target );
Say( Utility.RandomList( 500651, 1049098, 1049320, 1043149 ) );
return true;
}
return false;
}
public MilitiaCanoneer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (bool) m_Active );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Active = reader.ReadBool();
}
}
}