RunUO/Scripts/Engines/Quests/Witch Apprentice/Items/HangoverCure.cs

90 lines
No EOL
1.7 KiB
C#

using System;
using Server;
namespace Server.Engines.Quests.Hag
{
public class HangoverCure : Item
{
private int m_Uses;
public override int LabelNumber{ get{ return 1055060; } } // Grizelda's Extra Strength Hangover Cure
[CommandProperty( AccessLevel.GameMaster )]
public int Uses
{
get{ return m_Uses; }
set{ m_Uses = value; }
}
[Constructable]
public HangoverCure() : base( 0xE2B )
{
Weight = 1.0;
Hue = 0x2D;
m_Uses = 20;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
SendLocalizedMessageTo( from, 1042038 ); // You must have the object in your backpack to use it.
return;
}
if ( m_Uses > 0 )
{
from.PlaySound( 0x2D6 );
from.SendLocalizedMessage( 501206 ); // An awful taste fills your mouth.
if ( from.BAC > 0 )
{
from.BAC = 0;
from.SendLocalizedMessage( 501204 ); // You are now sober!
}
m_Uses--;
}
else
{
Delete();
from.SendLocalizedMessage( 501201 ); // There wasn't enough left to have any effect.
}
}
public HangoverCure( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.WriteEncodedInt( m_Uses );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Uses = reader.ReadEncodedInt();
break;
}
case 0:
{
m_Uses = 20;
break;
}
}
}
}
}