RunUO/Scripts/Items/Aquarium/Rewards/IslandStatue.cs

42 lines
876 B
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class IslandStatue : Item
{
public override int LabelNumber{ get{ return 1074600; } } // An island statue
public override double DefaultWeight{ get{ return 1.0; } }
[Constructable]
public IslandStatue() : base( 0x3B0F )
{
}
public IslandStatue( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}