RunUO/Scripts/Items/Armor/Artifacts/GauntletsOfNobility.cs

53 lines
No EOL
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class GauntletsOfNobility : RingmailGloves
{
public override int LabelNumber{ get{ return 1061092; } } // Gauntlets of Nobility
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 18; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public GauntletsOfNobility()
{
Hue = 0x4FE;
Attributes.BonusStr = 8;
Attributes.Luck = 100;
Attributes.WeaponDamage = 20;
}
public GauntletsOfNobility( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x562 )
Hue = 0x4FE;
PhysicalBonus = 0;
PoisonBonus = 0;
}
}
}
}