147 lines
4.7 KiB
C#
147 lines
4.7 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class ElvenGlasses : BaseArmor
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{
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public override int LabelNumber{ get{ return 1032216; } } // elven glasses
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 36; } }
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public override int InitMaxHits{ get{ return 48; } }
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public override int AosStrReq{ get{ return 45; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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private AosWeaponAttributes m_AosWeaponAttributes;
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[CommandProperty( AccessLevel.GameMaster )]
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public AosWeaponAttributes WeaponAttributes
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{
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get{ return m_AosWeaponAttributes; }
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set{}
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}
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[Constructable]
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public ElvenGlasses() : base( 0x2FB8 )
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{
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Weight = 2;
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m_AosWeaponAttributes = new AosWeaponAttributes( this );
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}
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public ElvenGlasses( Serial serial ) : base( serial )
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{
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}
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public override void AppendChildNameProperties( ObjectPropertyList list )
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{
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base.AppendChildNameProperties( list );
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int prop;
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if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 )
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list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 )
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list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 )
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list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 )
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list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 )
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list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 )
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list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 )
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list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 )
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list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 )
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list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 )
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list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 )
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list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 )
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list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 )
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list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 )
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list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 )
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list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~%
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}
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private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
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{
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if ( setIf )
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flags |= toSet;
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}
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private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
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{
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return ( (flags & toGet) != 0 );
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}
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private enum SaveFlag
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{
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None = 0x00000000,
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WeaponAttributes = 0x00000001,
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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SaveFlag flags = SaveFlag.None;
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SetSaveFlag( ref flags, SaveFlag.WeaponAttributes, !m_AosWeaponAttributes.IsEmpty );
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writer.Write( (int) flags );
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if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
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m_AosWeaponAttributes.Serialize( writer );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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SaveFlag flags = (SaveFlag) reader.ReadInt();
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if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
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m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
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else
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m_AosWeaponAttributes = new AosWeaponAttributes( this );
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}
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}
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}
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