RunUO/Scripts/Items/Armor/Leather/LeafTonlet.cs

53 lines
No EOL
1.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2FCA, 0x3180 )]
public class LeafTonlet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafTonlet() : base( 0x2FCA )
{
Weight = 2.0;
}
public LeafTonlet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}