RunUO/Scripts/Items/Books/Defined/NewAquariumBook.cs

132 lines
2.9 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class NewAquariumBook : BlueBook
{
public static readonly BookContent Content = new BookContent
(
"Your New Aquarium", "Les Bilgewater",
new BookPageInfo
(
"Welcome to the",
"wonderful world",
"of aquarium ownership.",
"With a little time and",
"skill your aquarium can",
"become a work of art!"
),
new BookPageInfo
(
"Catching Fish:",
"You will need to",
"aquire a fishing net,",
"and a number of fish",
"bowls, from your local",
"fisherman.",
"To use the net,",
"select it from your"
),
new BookPageInfo
(
"backpack, and cast it",
"into shallow water.",
"Then we wait.",
" The fish will be so",
"happy to be in your",
"aquarium, they will",
"jump right into your",
"fish bowl when caught!"
),
new BookPageInfo
(
"Just take them home",
"and pour them into",
"your aquarium, and",
"BING! You have a happy",
"new addition to your",
"collection!"
),
new BookPageInfo
(
"Caring for our",
"Underwater Allies:",
"",
" Fish need clean",
"water and food to",
"survive.",
" Our aquarium comes",
"with a status monitoring"
),
new BookPageInfo
(
"aid. Must be Magic!",
" Just look at the",
"front of your aquarium",
"(mouse over). See the",
"helpful and friendly",
"guide? It tells how much",
"food and water is",
"needed to maintain,"
),
new BookPageInfo
(
"and improve the quality",
"of your tank.",
" You dont want to",
"overfeed your fish",
"very often. In fact,",
"you only want to feed",
"them every other day.",
"But, remember to keep"
),
new BookPageInfo
(
"the water strong and",
"healthy, and add more",
"on a regular basis",
"to keep your aquarium",
"a pretty, sparkely blue.",
"",
" Well, I hope you",
"get as much enjoyment,"
),
new BookPageInfo
(
"collecting a beautiful",
"array of our fine, finned,",
"friends from the sea,",
"as I do!",
"",
"Happy Fishing!"
)
);
public override BookContent DefaultContent{ get{ return Content; } }
[Constructable]
public NewAquariumBook() : base( false )
{
Hue = 0;
}
public NewAquariumBook( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}