RunUO/Scripts/Items/Champion Artifacts/Decorative/EvilIdolSkull.cs

34 lines
637 B
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class EvilIdolSkull : Item
{
public override int LabelNumber{ get{ return 1095237; } } // Evil Idol
[Constructable]
public EvilIdolSkull() : base( 0x1F18 )
{
}
public EvilIdolSkull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}