RunUO/Scripts/Items/Champion Artifacts/Decorative/WindSpirit.cs

34 lines
640 B
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class WindSpirit : Item
{
public override int LabelNumber{ get{ return 1094925; } } // Wind Spirit [Replica]
[Constructable]
public WindSpirit() : base( 0x1F1F )
{
}
public WindSpirit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}