RunUO/Scripts/Items/Houses/InnRooms/InnExitDoor.cs

58 lines
1.9 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Custom.InnRooms
{
public class InnExitDoor : Item
{
[Constructable]
public InnExitDoor() : this(0x6E5)
{
}
[Constructable]
public InnExitDoor(int itemID) : base(itemID)
{
Movable = false;
Name = "Room Exit";
}
public InnExitDoor(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1019045);
return;
}
if (from is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)from;
// Checks if they entered through the town door to get their saved location
if (pm.LastInnMap != null && pm.LastInnMap != Map.Internal && pm.LastInnLocation != Point3D.Zero)
{
pm.PlaySound(0x1EA);
pm.MoveToWorld(pm.LastInnLocation, pm.LastInnMap);
pm.SendMessage(68, "You step out of your room and back into the inn.");
// Clears the return location so they can't exploit it
pm.LastInnLocation = Point3D.Zero;
pm.LastInnMap = null;
}
else
{
from.SendMessage(33, "Your return location was lost. Please use a runebook or page a GameMaster.");
}
}
}
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
}
}