RunUO/Scripts/Items/Houses/Monopoly/Gumps/TownHouse Gumps/ContractSetupGump.cs

560 lines
18 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Targeting;
namespace Knives.TownHouses
{
public class ContractSetupGump : GumpPlusLight
{
public enum Page { Blocks, Floors, Sign, LocSec, Length, Price }
public enum TargetType { SignLoc, MinZ, MaxZ, BlockOne, BlockTwo }
private RentalContract c_Contract;
private Page c_Page;
public ContractSetupGump( Mobile m, RentalContract contract ) : base( m, 50, 50 )
{
m.CloseGump( typeof( ContractSetupGump ) );
c_Contract = contract;
}
protected override void BuildGump()
{
int width = 300;
int y = 0;
switch( c_Page )
{
case Page.Blocks: BlocksPage(width, ref y); break;
case Page.Floors: FloorsPage(width, ref y); break;
case Page.Sign: SignPage(width, ref y); break;
case Page.LocSec: LocSecPage(width, ref y); break;
case Page.Length: LengthPage(width, ref y); break;
case Page.Price: PricePage(width, ref y); break;
}
AddBackgroundZero(0, 0, width, y+40, 3600);
}
private void BlocksPage(int width, ref int y)
{
if ( c_Contract == null )
return;
c_Contract.ShowAreaPreview( Owner );
AddHtml( 0, y+=10, width, "<CENTER>Create the Area");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
y+=25;
if ( !General.HasOtherContract( c_Contract.ParentHouse, c_Contract ) )
{
AddHtml( 60, y, 90, "Entire House");
AddButton( 30, y, c_Contract.EntireHouse ? 0xD3 : 0xD2, "Entire House", new GumpCallback(EntireHouse ));
}
if ( !c_Contract.EntireHouse )
{
AddHtml( 170, y, 70, "Add Area");
AddButton( 240, y, 0x15E1, 0x15E5, "Add Area", new GumpCallback( AddBlock ) );
AddHtml( 170, y+=20, 70, "Clear All");
AddButton( 240, y, 0x15E1, 0x15E5, "Clear All", new GumpCallback( ClearBlocks ) );
}
string helptext = String.Format( " Welcome to the rental contract setup menu! To begin, you must " +
"first create the area which you wish to sell. As seen above, there are two ways to do this: " +
"rent the entire house, or parts of it. As you create the area, a simple preview will show you exactly " +
"what area you've selected so far. You can make all sorts of odd shapes by using multiple areas!" );
AddHtml( 10, y+=35, width-20, 170, helptext, false, false );
y += 170;
if ( c_Contract.EntireHouse || c_Contract.Blocks.Count != 0 )
{
AddHtml( width-60, y+=20, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page + ( c_Contract.EntireHouse ? 4 : 1 ) );
}
}
private void FloorsPage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Floors");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 40, y+=25, 80, "Base Floor");
AddButton( 110, y, 0x15E1, 0x15E5, "Base Floor", new GumpCallback( MinZSelect ) );
AddHtml( 160, y, 80, "Top Floor");
AddButton( 230, y, 0x15E1, 0x15E5, "Top Floor", new GumpCallback( MaxZSelect ) );
AddHtml( 100, y+=25, 100, String.Format( "{0} total floor{1}", c_Contract.Floors > 10 ? "1" : "" + c_Contract.Floors, c_Contract.Floors == 1 || c_Contract.Floors > 10 ? "" : "s" ));
string helptext = String.Format( " Now you will need to target the floors you wish to rent out. " +
"If you only want one floor, you can skip targeting the top floor. Everything within the base " +
"and highest floor will come with the rental, and the more floors, the higher the cost later on." );
AddHtml( 10, y+=35, width-20, 120, helptext, false, false );
y += 120;
AddHtml( 30, y+=20, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Contract.MinZ != short.MinValue )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void SignPage(int width, ref int y)
{
if ( c_Contract == null )
return;
c_Contract.ShowSignPreview();
AddHtml( 0, y+=10, width, "<CENTER>Their Sign Location");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 100, y+=25, 80, "Set Location");
AddButton( 180, y, 0x15E1, 0x15E5, "Sign Loc", new GumpCallback( SignLocSelect ) );
string helptext = String.Format( " With this sign, the rentee will have all the powers an owner has " +
"over their area. If they use this power to demolish their rental unit, they have broken their " +
"contract and will not receive their security deposit. They can also ban you from their rental home!" );
AddHtml( 10, y+=35, width-20, 110, helptext, false, false );
y += 110;
AddHtml( 30, y+=20, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Contract.SignLoc != Point3D.Zero )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void LocSecPage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Lockdowns and Secures");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml(0, y += 25, width, "<CENTER>Suggest Secures");
AddButton(width / 2 - 70, y + 3, 0x2716, "Suggest LocSec", new GumpCallback(SuggestLocSec));
AddButton(width / 2 + 60, y + 3, 0x2716, "Suggest LocSec", new GumpCallback(SuggestLocSec));
AddHtml(30, y += 25, width / 2 - 20, "<DIV ALIGN=RIGHT>Secures (Max: " + (General.RemainingSecures(c_Contract.ParentHouse) + c_Contract.Secures) + ")");
AddTextField( width/2+50, y, 50, 20, 0x480, 0xBBC, "Secures", c_Contract.Secures.ToString() );
AddButton(width / 2 + 25, y + 3, 0x2716, "Secures", new GumpCallback(Secures));
AddHtml(30, y += 20, width / 2 - 20, "<DIV ALIGN=RIGHT>Lockdowns (Max: " + (General.RemainingLocks(c_Contract.ParentHouse) + c_Contract.Locks) + ")");
AddTextField( width/2+50, y, 50, 20, 0x480, 0xBBC, "Lockdowns", c_Contract.Locks.ToString() );
AddButton(width / 2 + 25, y + 3, 0x2716, "Lockdowns", new GumpCallback(Lockdowns));
string helptext = String.Format( " Without giving storage, this wouldn't be much of a home! Here you give them lockdowns " +
"and secures from your own home. Use the suggest button for an idea of how much you should give. Be very careful when " +
"renting your property: if you use too much storage you begin to use storage you reserved for your clients. " +
"You will receive a 48 hour warning when this happens, but after that the contract disappears!" );
AddHtml( 10, y+=35, width-20, 180, helptext, false, false );
y += 180;
AddHtml( 30, y+=20, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Contract.Locks != 0 && c_Contract.Secures != 0 )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void LengthPage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Time Period");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 120, y+=25, 50, c_Contract.PriceType);
AddButton( 170, y+8, 0x985, "LengthUp", new GumpCallback( LengthUp ) );
AddButton( 170, y-2, 0x983, "LengthDown", new GumpCallback( LengthDown ) );
string helptext = String.Format( " Every {0} the bank will automatically transfer the rental cost from them to you. " +
"By using the arrows, you can cycle through other time periods to something better fitting your needs.", c_Contract.PriceTypeShort.ToLower() );
AddHtml( 10, y+=35, width-20, 100, helptext, false, false );
y += 100;
AddHtml( 30, y+=20, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page - ( c_Contract.EntireHouse ? 4 : 1 ) );
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
private void PricePage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Charge Per Period");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml(0, y += 25, width, "<CENTER>Free");
AddButton(width / 2 - 80, y, c_Contract.Free ? 0xD3 : 0xD2, "Free", new GumpCallback(Free));
AddButton(width / 2 + 60, y, c_Contract.Free ? 0xD3 : 0xD2, "Free", new GumpCallback(Free));
if ( !c_Contract.Free )
{
AddHtml( 0, y+=25, width/2-20, "<DIV ALIGN=RIGHT>Per " + c_Contract.PriceTypeShort);
AddTextField( width/2+20, y, 70, 20, 0x480, 0xBBC, "Price", c_Contract.Price.ToString() );
AddButton(width / 2 - 5, y + 3, 0x2716, "Price", new GumpCallback(Price));
AddHtml( 0, y+=20, width, "<CENTER>Suggest");
AddButton(width / 2 - 70, y + 3, 0x2716, "Suggest", new GumpCallback(SuggestPrice));
AddButton(width / 2 + 60, y + 3, 0x2716, "Suggest", new GumpCallback(SuggestPrice));
}
string helptext = String.Format( " Now you can finalize the contract by including your price per {0}. " +
"Once you finalize, the only way you can modify it is to dump it and start a new contract! By " +
"using the suggest button, a price will automatically be figured based on the following:<BR>", c_Contract.PriceTypeShort );
helptext += String.Format( "<CENTER>Volume: {0}<BR>", c_Contract.CalcVolume() );
helptext += String.Format( "Cost per unit: {0} gold</CENTER>", General.SuggestionFactor );
helptext += "<br> You may also give this space away for free using the option above.";
AddHtml( 10, y+=35, width-20, 150, helptext, false, true );
y += 150;
AddHtml( 30, y+=20, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Contract.Price != 0 )
{
AddHtml( width-70, y, 60, "Finalize");
AddButton( width-30, y, 0x15E1, 0x15E5, "Finalize", new GumpCallback( FinalizeSetup ) );
}
}
protected override void OnClose()
{
c_Contract.ClearPreview();
}
private void SuggestPrice()
{
if ( c_Contract == null )
return;
c_Contract.Price = c_Contract.CalcVolume()*General.SuggestionFactor;
if ( c_Contract.RentByTime == TimeSpan.FromDays( 1 ) )
c_Contract.Price /= 60;
if ( c_Contract.RentByTime == TimeSpan.FromDays( 7 ) )
c_Contract.Price = (int)((double)c_Contract.Price/8.57);
if ( c_Contract.RentByTime == TimeSpan.FromDays( 30 ) )
c_Contract.Price /= 2;
NewGump();
}
private void SuggestLocSec()
{
int price = c_Contract.CalcVolume()*General.SuggestionFactor;
c_Contract.Secures = price/75;
c_Contract.Locks = c_Contract.Secures/2;
c_Contract.FixLocSec();
NewGump();
}
private void Price()
{
c_Contract.Price = GetTextFieldInt("Price");
Owner.SendMessage("Price set!");
NewGump();
}
private void Secures()
{
c_Contract.Secures = GetTextFieldInt("Secures");
Owner.SendMessage("Secures set!");
NewGump();
}
private void Lockdowns()
{
c_Contract.Locks = GetTextFieldInt("Lockdowns");
Owner.SendMessage("Lockdowns set!");
NewGump();
}
private void ChangePage(object obj)
{
if ( c_Contract == null || !(obj is int) )
return;
c_Contract.ClearPreview();
c_Page = (Page)(int)obj;
NewGump();
}
private void EntireHouse()
{
if ( c_Contract == null || c_Contract.ParentHouse == null )
return;
c_Contract.EntireHouse = !c_Contract.EntireHouse;
c_Contract.ClearPreview();
if ( c_Contract.EntireHouse )
{
ArrayList list = new ArrayList();
bool once = false;
foreach (Rectangle3D rect in RUOVersion.RegionArea(c_Contract.ParentHouse.Region))
{
list.Add(new Rectangle2D(new Point2D(rect.Start.X, rect.Start.Y), new Point2D(rect.End.X, rect.End.Y)));
if (once)
continue;
if (rect.Start.Z >= rect.End.Z)
{
c_Contract.MinZ = rect.End.Z;
c_Contract.MaxZ = rect.Start.Z;
}
else
{
c_Contract.MinZ = rect.Start.Z;
c_Contract.MaxZ = rect.End.Z;
}
once = true;
}
c_Contract.Blocks = list;
}
else
{
c_Contract.Blocks.Clear();
c_Contract.MinZ = short.MinValue;
c_Contract.MaxZ = short.MinValue;
}
NewGump();
}
private void SignLocSelect()
{
Owner.Target = new InternalTarget( this, c_Contract, TargetType.SignLoc );
}
private void MinZSelect()
{
Owner.SendMessage( "Target the base floor for your rental area." );
Owner.Target = new InternalTarget( this, c_Contract, TargetType.MinZ );
}
private void MaxZSelect()
{
Owner.SendMessage( "Target the highest floor for your rental area." );
Owner.Target = new InternalTarget( this, c_Contract, TargetType.MaxZ );
}
private void LengthUp()
{
if ( c_Contract == null )
return;
c_Contract.NextPriceType();
if ( c_Contract.RentByTime == TimeSpan.FromDays( 0 ) )
c_Contract.RentByTime = TimeSpan.FromDays( 1 );
NewGump();
}
private void LengthDown()
{
if ( c_Contract == null )
return;
c_Contract.PrevPriceType();
if ( c_Contract.RentByTime == TimeSpan.FromDays( 0 ) )
c_Contract.RentByTime = TimeSpan.FromDays( 30 );
NewGump();
}
private void Free()
{
c_Contract.Free = !c_Contract.Free;
NewGump();
}
private void AddBlock()
{
Owner.SendMessage( "Target the north western corner." );
Owner.Target = new InternalTarget( this, c_Contract, TargetType.BlockOne );
}
private void ClearBlocks()
{
if ( c_Contract == null )
return;
c_Contract.Blocks.Clear();
c_Contract.ClearPreview();
NewGump();
}
private void FinalizeSetup()
{
if ( c_Contract == null )
return;
if ( c_Contract.Price == 0 )
{
Owner.SendMessage( "You can't rent the area for 0 gold!" );
NewGump();
return;
}
c_Contract.Completed = true;
c_Contract.BanLoc = c_Contract.ParentHouse.Region.GoLocation;
if ( c_Contract.EntireHouse )
{
Point3D point = c_Contract.ParentHouse.Sign.Location;
c_Contract.SignLoc = new Point3D( point.X, point.Y, point.Z-5 );
c_Contract.Secures = Core.AOS ? c_Contract.ParentHouse.GetAosMaxSecures() : c_Contract.ParentHouse.MaxSecures;
c_Contract.Locks = Core.AOS ? c_Contract.ParentHouse.GetAosMaxLockdowns() : c_Contract.ParentHouse.MaxLockDowns;
}
Owner.SendMessage( "You have finalized this rental contract. Now find someone to sign it!" );
}
private class InternalTarget : Target
{
private ContractSetupGump c_Gump;
private RentalContract c_Contract;
private TargetType c_Type;
private Point3D c_BoundOne;
public InternalTarget( ContractSetupGump gump, RentalContract contract, TargetType type ) : this( gump, contract, type, Point3D.Zero ){}
public InternalTarget( ContractSetupGump gump, RentalContract contract, TargetType type, Point3D point ) : base( 20, true, TargetFlags.None )
{
c_Gump = gump;
c_Contract = contract;
c_Type = type;
c_BoundOne = point;
}
protected override void OnTarget( Mobile m, object o )
{
IPoint3D point = (IPoint3D)o;
if ( c_Contract == null || c_Contract.ParentHouse == null )
return;
if ( !c_Contract.ParentHouse.Region.Contains( new Point3D( point.X, point.Y, point.Z ) ) )
{
m.SendMessage( "You must target within the home." );
m.Target = new InternalTarget( c_Gump, c_Contract, c_Type, c_BoundOne );
return;
}
switch( c_Type )
{
case TargetType.SignLoc:
c_Contract.SignLoc = new Point3D( point.X, point.Y, point.Z );
c_Contract.ShowSignPreview();
c_Gump.NewGump();
break;
case TargetType.MinZ:
if (!c_Contract.ParentHouse.Region.Contains(new Point3D(point.X, point.Y, point.Z)))
m.SendMessage( "That isn't within your house." );
else if ( c_Contract.HasContractedArea( point.Z ) )
m.SendMessage( "That area is already taken by another rental contract." );
else
{
c_Contract.MinZ = point.Z;
if ( c_Contract.MaxZ < c_Contract.MinZ+19 )
c_Contract.MaxZ = point.Z+19;
}
c_Contract.ShowFloorsPreview(m);
c_Gump.NewGump();
break;
case TargetType.MaxZ:
if ( !c_Contract.ParentHouse.Region.Contains(new Point3D(point.X, point.Y, point.Z)) )
m.SendMessage( "That isn't within your house." );
else if ( c_Contract.HasContractedArea( point.Z ) )
m.SendMessage( "That area is already taken by another rental contract." );
else
{
c_Contract.MaxZ = point.Z+19;
if ( c_Contract.MinZ > c_Contract.MaxZ )
c_Contract.MinZ = point.Z;
}
c_Contract.ShowFloorsPreview(m);
c_Gump.NewGump();
break;
case TargetType.BlockOne:
m.SendMessage( "Now target the south eastern corner." );
m.Target = new InternalTarget( c_Gump, c_Contract, TargetType.BlockTwo, new Point3D( point.X, point.Y, point.Z ) );
break;
case TargetType.BlockTwo:
Rectangle2D rect = TownHouseSetupGump.FixRect( new Rectangle2D( c_BoundOne, new Point3D( point.X+1, point.Y+1, point.Z ) ) );
if ( c_Contract.HasContractedArea( rect, point.Z ) )
m.SendMessage( "That area is already taken by another rental contract." );
else
{
c_Contract.Blocks.Add( rect );
c_Contract.ShowAreaPreview( m );
}
c_Gump.NewGump();
break;
}
}
protected override void OnTargetCancel( Mobile m, TargetCancelType cancelType )
{
c_Gump.NewGump();
}
}
}
}