RunUO/Scripts/Items/Houses/Monopoly/Gumps/TownHouse Gumps/TownHouseSetupGump.cs

1049 lines
40 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Targeting;
namespace Knives.TownHouses
{
public class TownHouseSetupGump : GumpPlusLight
{
public static Rectangle2D FixRect( Rectangle2D rect )
{
Point3D pointOne = Point3D.Zero;
Point3D pointTwo = Point3D.Zero;
if ( rect.Start.X < rect.End.X )
{
pointOne.X = rect.Start.X;
pointTwo.X = rect.End.X;
}
else
{
pointOne.X = rect.End.X;
pointTwo.X = rect.Start.X;
}
if ( rect.Start.Y < rect.End.Y )
{
pointOne.Y = rect.Start.Y;
pointTwo.Y = rect.End.Y;
}
else
{
pointOne.Y = rect.End.Y;
pointTwo.Y = rect.Start.Y;
}
return new Rectangle2D( pointOne, pointTwo );
}
public enum Page { Welcome, Blocks, Floors, Sign, Ban, LocSec, Items, Length, Price, Skills, Other, Other2 }
public enum TargetType { BanLoc, SignLoc, MinZ, MaxZ, BlockOne, BlockTwo }
private TownHouseSign c_Sign;
private Page c_Page;
private bool c_Quick;
public TownHouseSetupGump( Mobile m, TownHouseSign sign ) : base( m, 50, 50 )
{
m.CloseGump( typeof( TownHouseSetupGump ) );
c_Sign = sign;
}
protected override void BuildGump()
{
if ( c_Sign == null )
return;
int width = 300;
int y = 0;
if (c_Quick)
{
QuickPage(width, ref y);
}
else
{
switch (c_Page)
{
case Page.Welcome: WelcomePage(width, ref y); break;
case Page.Blocks: BlocksPage(width, ref y); break;
case Page.Floors: FloorsPage(width, ref y); break;
case Page.Sign: SignPage(width, ref y); break;
case Page.Ban: BanPage(width, ref y); break;
case Page.LocSec: LocSecPage(width, ref y); break;
case Page.Items: ItemsPage(width, ref y); break;
case Page.Length: LengthPage(width, ref y); break;
case Page.Price: PricePage(width, ref y); break;
case Page.Skills: SkillsPage(width, ref y); break;
case Page.Other: OtherPage(width, ref y); break;
case Page.Other2: OtherPage2(width, ref y); break;
}
BuildTabs(width, ref y);
}
AddBackgroundZero(0, 0, width, y+=30, 3600);
if (c_Sign.PriceReady && !c_Sign.Owned)
{
AddBackground(width / 2 - 50, y, 100, 30, 3600);
AddHtml(width / 2 - 50 + 25, y + 5, 100, "Claim Home");
AddButton(width / 2 - 50 + 5, y + 10, 0x837, 0x838, "Claim", new GumpCallback(Claim));
}
}
private void BuildTabs(int width, ref int y)
{
int x = 20;
y += 30;
AddButton(x-5, y - 3, 0x768, "Quick", new GumpCallback(Quick));
AddLabel(x, y - 3, c_Quick ? 0x34 : 0x47E, "Q");
AddButton(x+=20, y, c_Page == Page.Welcome ? 0x939 : 0x93A, "Welcome Page", new GumpStateCallback(ChangePage), 0);
AddButton(x+=20, y, c_Page == Page.Blocks ? 0x939 : 0x93A, "Blocks Page", new GumpStateCallback(ChangePage), 1);
if ( c_Sign.BlocksReady )
AddButton( x+=20, y, c_Page == Page.Floors ? 0x939 : 0x93A, "Floors Page", new GumpStateCallback( ChangePage ), 2 );
if ( c_Sign.FloorsReady )
AddButton( x+=20, y, c_Page == Page.Sign ? 0x939 : 0x93A, "Sign Page", new GumpStateCallback( ChangePage ), 3 );
if ( c_Sign.SignReady )
AddButton( x+=20, y, c_Page == Page.Ban ? 0x939 : 0x93A, "Ban Page", new GumpStateCallback( ChangePage ), 4 );
if ( c_Sign.BanReady )
AddButton( x+=20, y, c_Page == Page.LocSec ? 0x939 : 0x93A, "LocSec Page", new GumpStateCallback( ChangePage ), 5 );
if ( c_Sign.LocSecReady )
{
AddButton( x+=20, y, c_Page == Page.Items ? 0x939 : 0x93A, "Items Page", new GumpStateCallback( ChangePage ), 6 );
if ( !c_Sign.Owned )
AddButton( x+=20, y, c_Page == Page.Length ? 0x939 : 0x93A, "Length Page", new GumpStateCallback( ChangePage ), 7 );
else
x+=20;
AddButton( x+=20, y, c_Page == Page.Price ? 0x939 : 0x93A, "Price Page", new GumpStateCallback( ChangePage ), 8 );
}
if ( c_Sign.PriceReady )
{
AddButton( x+=20, y, c_Page == Page.Skills ? 0x939 : 0x93A, "Skills Page", new GumpStateCallback( ChangePage ), 9 );
AddButton(x += 20, y, c_Page == Page.Other ? 0x939 : 0x93A, "Other Page", new GumpStateCallback(ChangePage), 10);
AddButton(x += 20, y, c_Page == Page.Other2 ? 0x939 : 0x93A, "Other Page 2", new GumpStateCallback(ChangePage), 11);
}
}
private void QuickPage(int width, ref int y)
{
c_Sign.ClearPreview();
AddHtml(0, y += 10, width, "<CENTER>Quick Setup");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddButton(5, 5, 0x768, "Quick", new GumpCallback(Quick));
AddLabel(10, 5, c_Quick ? 0x34 : 0x47E, "Q");
AddHtml(0, y += 25, width / 2 - 55, "<DIV ALIGN=RIGHT>Name");
AddTextField(width / 2 - 15, y, 100, 20, 0x480, 0xBBC, "Name", c_Sign.Name);
AddButton(width / 2 - 40, y + 3, 0x2716, "Name", new GumpCallback(Name));
AddHtml(0, y += 25, width/2, "<CENTER>Add Area");
AddButton(width / 4 - 50, y + 3, 0x2716, "Add Area", new GumpCallback(AddBlock));
AddButton(width / 4 + 40, y + 3, 0x2716, "Add Area", new GumpCallback(AddBlock));
AddHtml(width/2, y, width/2, "<CENTER>Clear All");
AddButton(width / 4 * 3 - 50, y + 3, 0x2716, "ClearAll", new GumpCallback(ClearAll));
AddButton(width / 4 * 3 + 40, y + 3, 0x2716, "ClearAll", new GumpCallback(ClearAll));
AddHtml(0, y += 25, width, "<CENTER>Base Floor: " + c_Sign.MinZ.ToString());
AddButton(width / 2 - 80, y + 3, 0x2716, "Base Floor", new GumpCallback(MinZSelect));
AddButton(width / 2 + 70, y + 3, 0x2716, "Base Floor", new GumpCallback(MinZSelect));
AddHtml(0, y += 17, width, "<CENTER>Top Floor: " + c_Sign.MaxZ.ToString());
AddButton(width / 2 - 80, y + 3, 0x2716, "Top Floor", new GumpCallback(MaxZSelect));
AddButton(width / 2 + 70, y + 3, 0x2716, "Top Floor", new GumpCallback(MaxZSelect));
AddHtml(0, y += 25, width / 2, "<CENTER>Sign Loc");
AddButton(width / 4 - 50, y + 3, 0x2716, "Sign Loc", new GumpCallback(SignLocSelect));
AddButton(width / 4 + 40, y + 3, 0x2716, "Sign Loc", new GumpCallback(SignLocSelect));
AddHtml(width/2, y, width/2, "<CENTER>Ban Loc");
AddButton(width / 4 * 3 - 50, y + 3, 0x2716, "Ban Loc", new GumpCallback(BanLocSelect));
AddButton(width / 4 * 3 + 40, y + 3, 0x2716, "Ban Loc", new GumpCallback(BanLocSelect));
AddHtml(0, y += 25, width, "<CENTER>Suggest Secures");
AddButton(width / 2 - 70, y + 3, 0x2716, "Suggest LocSec", new GumpCallback(SuggestLocSec));
AddButton(width / 2 + 60, y + 3, 0x2716, "Suggest LocSec", new GumpCallback(SuggestLocSec));
AddHtml(0, y += 20, width / 2 - 20, "<DIV ALIGN=RIGHT>Secures");
AddTextField(width / 2 + 20, y, 50, 20, 0x480, 0xBBC, "Secures", c_Sign.Secures.ToString());
AddButton(width / 2 - 5, y + 3, 0x2716, "Secures", new GumpCallback(Secures));
AddHtml(0, y += 22, width / 2 - 20, "<DIV ALIGN=RIGHT>Lockdowns");
AddTextField(width / 2 + 20, y, 50, 20, 0x480, 0xBBC, "Lockdowns", c_Sign.Locks.ToString());
AddButton(width / 2 - 5, y + 3, 0x2716, "Lockdowns", new GumpCallback(Lockdowns));
AddHtml(0, y += 25, width, "<CENTER>Give buyer items in home");
AddButton(width / 2 - 110, y, c_Sign.KeepItems ? 0xD3 : 0xD2, "Keep Items", new GumpCallback(KeepItems));
AddButton(width / 2 + 90, y, c_Sign.KeepItems ? 0xD3 : 0xD2, "Keep Items", new GumpCallback(KeepItems));
if (c_Sign.KeepItems)
{
AddHtml(0, y += 25, width / 2 - 25, "<DIV ALIGN=RIGHT>At cost");
AddTextField(width / 2 + 15, y, 70, 20, 0x480, 0xBBC, "ItemsPrice", c_Sign.ItemsPrice.ToString());
AddButton(width / 2 - 10, y + 5, 0x2716, "ItemsPrice", new GumpCallback(ItemsPrice));
}
else
{
AddHtml(0, y += 25, width, "<CENTER>Don't delete items");
AddButton(width / 2 - 110, y, c_Sign.LeaveItems ? 0xD3 : 0xD2, "LeaveItems", new GumpCallback(LeaveItems));
AddButton(width / 2 + 90, y, c_Sign.LeaveItems ? 0xD3 : 0xD2, "LeaveItems", new GumpCallback(LeaveItems));
}
if (!c_Sign.Owned)
{
AddHtml(120, y += 25, 50, c_Sign.PriceType);
AddButton(170, y + 8, 0x985, 0x985, "LengthUp", new GumpCallback(PriceUp));
AddButton(170, y - 2, 0x983, 0x983, "LengthDown", new GumpCallback(PriceDown));
}
if (c_Sign.RentByTime != TimeSpan.Zero)
{
AddHtml(0, y += 25, width, "<CENTER>Recurring Rent");
AddButton(width / 2 - 80, y, c_Sign.RecurRent ? 0xD3 : 0xD2, "RecurRent", new GumpCallback(RecurRent));
AddButton(width / 2 + 60, y, c_Sign.RecurRent ? 0xD3 : 0xD2, "RecurRent", new GumpCallback(RecurRent));
if (c_Sign.RecurRent)
{
AddHtml(0, y += 20, width, "<CENTER>Rent To Own");
AddButton(width / 2 - 80, y, c_Sign.RentToOwn ? 0xD3 : 0xD2, "RentToOwn", new GumpCallback(RentToOwn));
AddButton(width / 2 + 60, y, c_Sign.RentToOwn ? 0xD3 : 0xD2, "RentToOwn", new GumpCallback(RentToOwn));
}
}
AddHtml(0, y += 25, width, "<CENTER>Free");
AddButton(width / 2 - 80, y, c_Sign.Free ? 0xD3 : 0xD2, "Free", new GumpCallback(Free));
AddButton(width / 2 + 60, y, c_Sign.Free ? 0xD3 : 0xD2, "Free", new GumpCallback(Free));
if (!c_Sign.Free)
{
AddHtml(0, y += 25, width / 2 - 20, "<DIV ALIGN=RIGHT>" + c_Sign.PriceType + " Price");
AddTextField(width / 2 + 20, y, 70, 20, 0x480, 0xBBC, "Price", c_Sign.Price.ToString());
AddButton(width / 2 - 5, y + 5, 0x2716, "Price", new GumpCallback(Price));
AddHtml(0, y += 25, width, "<CENTER>Suggest Price");
AddButton(width / 2 - 70, y + 3, 0x2716, "Suggest", new GumpCallback(SuggestPrice));
AddButton(width / 2 + 50, y + 3, 0x2716, "Suggest", new GumpCallback(SuggestPrice));
}
}
private void WelcomePage(int width, ref int y)
{
AddHtml(0, y += 10, width, "<CENTER>Welcome!");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
string helptext = "";
AddHtml(0, y += 25, width / 2 - 55, "<DIV ALIGN=RIGHT>Name");
AddTextField(width / 2 - 15, y, 100, 20, 0x480, 0xBBC, "Name", c_Sign.Name);
AddButton(width / 2 - 40, y + 3, 0x2716, "Name", new GumpCallback(Name));
if (c_Sign != null && c_Sign.Map != Map.Internal && c_Sign.RootParent == null)
{
AddHtml(0, y += 25, width, "<CENTER>Goto");
AddButton(width / 2 - 50, y + 3, 0x2716, "Goto", new GumpCallback(Goto));
AddButton(width / 2 + 40, y + 3, 0x2716, "Goto", new GumpCallback(Goto));
}
if (c_Sign.Owned)
{
helptext = String.Format(" This home is owned by {0}, so be aware that changing anything " +
"through this menu will change the home itself! You can add more area, change the ownership " +
"rules, almost anything! You cannot, however, change the rental status of the home, way too many " +
"ways for things to go ill. If you change the restrictions and the home owner no longer meets them, " +
"they will receive the normal 24 hour demolish warning.", c_Sign.House.Owner.Name);
AddHtml(10, y += 25, width - 20, 180, helptext, false, false);
y += 180;
}
else
{
helptext = String.Format(" Welcome to the TownHouse setup menu! This menu will guide you through " +
"each step in the setup process. You can set up any area to be a home, and then detail everything from " +
"lockdowns and price to whether you want to sell or rent the house. Let's begin here with the name of " +
"this new Town House!");
AddHtml(10, y += 25, width - 20, 130, helptext, false, false);
y += 130;
}
AddHtml(width - 60, y+=15, 60, "Next");
AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback(ChangePage), (int)c_Page + 1);
}
private void BlocksPage(int width, ref int y)
{
if ( c_Sign == null )
return;
c_Sign.ShowAreaPreview(Owner);
AddHtml( 0, y+=10, width, "<CENTER>Create the Area");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 0, y+=25, width, "<CENTER>Add Area");
AddButton(width / 2 - 50, y + 3, 0x2716, "Add Area", new GumpCallback(AddBlock));
AddButton(width / 2 + 40, y + 3, 0x2716, "Add Area", new GumpCallback(AddBlock));
AddHtml( 0, y+=20, width, "<CENTER>Clear All");
AddButton(width / 2 - 50, y + 3, 0x2716, "ClearAll", new GumpCallback(ClearAll));
AddButton(width / 2 + 40, y + 3, 0x2716, "ClearAll", new GumpCallback(ClearAll));
string helptext = String.Format( " Setup begins with defining the area you wish to sell or rent. " +
"You can add as many boxes as you wish, and each time the preview will extend to show what " +
"you've selected so far. If you feel like starting over, just clear them away! You must have " +
"at least one block defined before continuing to the next step." );
AddHtml( 10, y+=35, width-20, 140, helptext, false, false );
y += 140;
AddHtml(30, y += 15, 80, "Previous");
AddButton(10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback(ChangePage), (int)c_Page - 1);
if (c_Sign.BlocksReady)
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void FloorsPage(int width, ref int y)
{
c_Sign.ShowFloorsPreview(Owner);
AddHtml(0, y += 10, width, "<CENTER>Floors");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml(0, y += 25, width, "<CENTER>Base Floor: " + c_Sign.MinZ.ToString());
AddButton(width / 2 - 80, y + 3, 0x2716, "Base Floor", new GumpCallback(MinZSelect));
AddButton(width / 2 + 70, y + 3, 0x2716, "Base Floor", new GumpCallback(MinZSelect));
AddHtml(0, y += 20, width, "<CENTER>Top Floor: " + c_Sign.MaxZ.ToString());
AddButton(width / 2 - 80, y + 3, 0x2716, "Top Floor", new GumpCallback(MaxZSelect));
AddButton(width / 2 + 70, y + 3, 0x2716, "Top Floor", new GumpCallback(MaxZSelect));
string helptext = String.Format( " Now you will need to target the floors you wish to sell. " +
"If you only want one floor, you can skip targeting the top floor. Everything within the base " +
"and highest floor will come with the home, and the more floors, the higher the cost later on.");
AddHtml( 10, y+=35, width-20, 110, helptext, false, false);
y += 110;
AddHtml( 30, y+=15, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Sign.FloorsReady )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void SignPage(int width, ref int y)
{
if ( c_Sign == null )
return;
c_Sign.ShowSignPreview();
AddHtml( 0, y+=10, width, "<CENTER>Sign Location");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 0, y+=25, width, "<CENTER>Set Location");
AddButton(width / 2 - 60, y + 3, 0x2716, "Sign Loc", new GumpCallback(SignLocSelect));
AddButton(width / 2 + 50, y + 3, 0x2716, "Sign Loc", new GumpCallback(SignLocSelect));
string helptext = String.Format( " With this sign, the owner will have the same home owning rights " +
"as custom or classic homes. If they use the sign to demolish the home, it will automatically " +
"return to sale or rent. The sign players will use to purchase the home will appear in the same " +
"spot, slightly below the normal house sign." );
AddHtml( 10, y+=35, width-20, 130, helptext, false, false);
y += 130;
AddHtml( 30, y+=15, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Sign.SignReady )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void BanPage(int width, ref int y)
{
if ( c_Sign == null )
return;
c_Sign.ShowBanPreview();
AddHtml( 0, y+=10, width, "<CENTER>Ban Location");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 0, y+=25, width, "<CENTER>Set Location");
AddButton(width / 2 - 60, y + 3, 0x2716, "Ban Loc", new GumpCallback(BanLocSelect));
AddButton(width / 2 + 50, y + 3, 0x2716, "Ban Loc", new GumpCallback(BanLocSelect));
string helptext = String.Format( " The ban location determines where players are sent when ejected or " +
"banned from a home. If you never set this, they would appear at the south west corner of the outside " +
"of the home.");
AddHtml( 10, y+=35, width-20, 100, helptext, false, false );
y += 100;
AddHtml( 30, y+=15, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Sign.BanReady )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void LocSecPage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Lockdowns and Secures");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml(0, y+=25, width, "<CENTER>Suggest");
AddButton(width / 2 - 50, y + 3, 0x2716, "Suggest LocSec", new GumpCallback(SuggestLocSec));
AddButton(width / 2 + 40, y + 3, 0x2716, "Suggest LocSec", new GumpCallback(SuggestLocSec));
AddHtml(0, y += 25, width / 2 - 20, "<DIV ALIGN=RIGHT>Secures");
AddTextField( width/2+20, y, 50, 20, 0x480, 0xBBC, "Secures", c_Sign.Secures.ToString() );
AddButton(width / 2 - 5, y + 3, 0x2716, "Secures", new GumpCallback(Secures));
AddHtml( 0, y+=25, width/2-20, "<DIV ALIGN=RIGHT>Lockdowns");
AddTextField( width/2+20, y, 50, 20, 0x480, 0xBBC, "Lockdowns", c_Sign.Locks.ToString() );
AddButton(width / 2 - 5, y + 3, 0x2716, "Lockdowns", new GumpCallback(Lockdowns));
string helptext = String.Format( " With this step you'll set the amount of storage for the home, or let " +
"the system do so for you using the Suggest button. In general, players get half the number of lockdowns " +
"as secure storage." );
AddHtml( 10, y+=35, width-20, 90, helptext, false, false );
y += 90;
AddHtml( 30, y+=15, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Sign.LocSecReady )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void ItemsPage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Decoration Items");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 0, y+=25, width, "<CENTER>Give buyer items in home");
AddButton(width / 2 - 110, y, c_Sign.KeepItems ? 0xD3 : 0xD2, "Keep Items", new GumpCallback(KeepItems));
AddButton(width / 2 + 90, y, c_Sign.KeepItems ? 0xD3 : 0xD2, "Keep Items", new GumpCallback(KeepItems));
if ( c_Sign.KeepItems )
{
AddHtml( 0, y+=25, width/2-25, "<DIV ALIGN=RIGHT>At cost");
AddTextField( width/2+15, y, 70, 20, 0x480, 0xBBC, "ItemsPrice", c_Sign.ItemsPrice.ToString());
AddButton(width/2-10, y + 5, 0x2716, "ItemsPrice", new GumpCallback(ItemsPrice));
}
else
{
AddHtml( 0, y+=25, width, "<CENTER>Don't delete items");
AddButton(width / 2 - 110, y, c_Sign.LeaveItems ? 0xD3 : 0xD2, "LeaveItems", new GumpCallback(LeaveItems));
AddButton(width / 2 + 90, y, c_Sign.LeaveItems ? 0xD3 : 0xD2, "LeaveItems", new GumpCallback(LeaveItems));
}
string helptext = String.Format( " By default, the system will delete all items non-static items already " +
"in the home at the time of purchase. These items are commonly referred to as Decoration Items. " +
"They do not include home addons, like forges and the like. They do include containers. You can " +
"allow players to keep these items by saying so here, and you may also charge them to do so!");
AddHtml( 10, y+=35, width-20, 160, helptext, false, false );
y+=160;
AddHtml( 30, y+=15, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Sign.ItemsReady )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page + ( c_Sign.Owned ? 2: 1 ) );
}
}
private void LengthPage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Buy or Rent" );
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 120, y+=25, 50, c_Sign.PriceType);
AddButton( 170, y+8, 0x985, 0x985, "LengthUp", new GumpCallback( PriceUp ) );
AddButton( 170, y-2, 0x983, 0x983, "LengthDown", new GumpCallback( PriceDown ) );
if ( c_Sign.RentByTime != TimeSpan.Zero )
{
AddHtml( 0, y+=25, width, "<CENTER>Recurring Rent");
AddButton(width / 2 - 80, y, c_Sign.RecurRent ? 0xD3 : 0xD2, "RecurRent", new GumpCallback(RecurRent));
AddButton(width / 2 + 60, y, c_Sign.RecurRent ? 0xD3 : 0xD2, "RecurRent", new GumpCallback(RecurRent));
if ( c_Sign.RecurRent )
{
AddHtml( 0, y+=20, width, "<CENTER>Rent To Own");
AddButton(width / 2 - 80, y, c_Sign.RentToOwn ? 0xD3 : 0xD2, "RentToOwn", new GumpCallback(RentToOwn));
AddButton(width / 2 + 60, y, c_Sign.RentToOwn ? 0xD3 : 0xD2, "RentToOwn", new GumpCallback(RentToOwn));
}
}
string helptext = String.Format( " Getting closer to completing the setup! Now you get to specify whether " +
"this is a purchase or rental property. Simply use the arrows until you have the setting you desire. For " +
"rental property, you can also make the purchase non-recuring, meaning after the time is up the player " +
"gets the boot! With recurring, if they have the money available they can continue to rent. You can " +
"also enable Rent To Own, allowing players to own the property after making two months worth of payments." );
AddHtml( 10, y+=35, width-20, 160, helptext, false, true );
y += 160;
AddHtml( 30, y+=15, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Sign.LengthReady )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void PricePage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Price");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 0, y+=25, width, "<CENTER>Free");
AddButton(width / 2 - 80, y, c_Sign.Free ? 0xD3 : 0xD2, "Free", new GumpCallback(Free));
AddButton(width / 2 + 60, y, c_Sign.Free ? 0xD3 : 0xD2, "Free", new GumpCallback(Free));
if ( !c_Sign.Free )
{
AddHtml( 0, y+=25, width/2-20, "<DIV ALIGN=RIGHT>" + c_Sign.PriceType + " Price");
AddTextField( width/2+20, y, 70, 20, 0x480, 0xBBC, "Price", c_Sign.Price.ToString());
AddButton(width / 2 - 5, y + 5, 0x2716, "Price", new GumpCallback(Price));
AddHtml( 0, y+=20, width, "<CENTER>Suggest");
AddButton(width / 2 - 50, y + 3, 0x2716, "Suggest", new GumpCallback(SuggestPrice));
AddButton(width / 2 + 40, y + 3, 0x2716, "Suggest", new GumpCallback(SuggestPrice));
}
string helptext = String.Format( " Now you get to set the price for the home. Remember, if this is a " +
"rental home, the system will charge them this amount for every period! Luckily the Suggestion " +
"takes this into account. If you don't feel like guessing, let the system suggest a price for you. " +
"You can also give the home away with the Free option." );
AddHtml( 10, y+=35, width-20, 130, helptext, false, false );
y += 130;
AddHtml( 30, y+=15, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page - ( c_Sign.Owned ? 2 : 1 ) );
if ( c_Sign.PriceReady )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void SkillsPage(int width, ref int y)
{
AddHtml( 0, y+=10, width, "<CENTER>Skill Restictions");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml( 0, y+=25, width/2-20, "<DIV ALIGN=RIGHT>Skill");
AddTextField( width/2+20, y, 100, 20, 0x480, 0xBBC, "Skill", c_Sign.Skill.ToString());
AddButton(width / 2 - 5, y + 5, 0x2716, "Skill", new GumpCallback(Skill));
AddHtml(0, y+=25, width / 2 - 20, "<DIV ALIGN=RIGHT>Amount");
AddTextField(width / 2 + 20, y, 50, 20, 0x480, 0xBBC, "SkillReq", c_Sign.SkillReq.ToString());
AddButton(width / 2 - 5, y + 5, 0x2716, "Skill", new GumpCallback(Skill));
AddHtml(0, y += 25, width/2-20, "<DIV ALIGN=RIGHT>Min Total");
AddTextField(width / 2 + 20, y, 60, 20, 0x480, 0xBBC, "MinTotalSkill", c_Sign.MinTotalSkill.ToString());
AddButton(width / 2 - 5, y + 5, 0x2716, "Skill", new GumpCallback(Skill));
AddHtml( 0, y+=25, width/2-20, "<DIV ALIGN=RIGHT>Max Total");
AddTextField(width / 2 + 20, y, 60, 20, 0x480, 0xBBC, "MaxTotalSkill", c_Sign.MaxTotalSkill.ToString());
AddButton(width / 2 - 5, y + 5, 0x2716, "Skill", new GumpCallback(Skill));
string helptext = String.Format( " These settings are all optional. If you want to restrict who can own " +
"this home by their skills, here's the place. You can specify by the skill name and value, or by " +
"player's total skills." );
AddHtml( 10, y+=35, width-20, 90, helptext, false, false );
y += 90;
AddHtml( 30, y+=15, 80, "Previous");
AddButton( 10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback( ChangePage ), (int)c_Page-1 );
if ( c_Sign.PriceReady )
{
AddHtml( width-60, y, 60, "Next");
AddButton( width-30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback( ChangePage ), (int)c_Page+1 );
}
}
private void OtherPage(int width, ref int y)
{
AddHtml(0, y += 10, width, "<CENTER>Other Options");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml(0, y += 25, width, "<CENTER>Young");
AddButton(width / 2 - 80, y, c_Sign.YoungOnly ? 0xD3 : 0xD2, "Young Only", new GumpCallback(Young));
AddButton(width / 2 + 60, y, c_Sign.YoungOnly ? 0xD3 : 0xD2, "Young Only", new GumpCallback(Young));
if (!c_Sign.YoungOnly)
{
AddHtml(0, y += 25, width, "<CENTER>Innocents");
AddButton(width / 2 - 80, y, c_Sign.Murderers == Intu.No ? 0xD3 : 0xD2, "No Murderers", new GumpStateCallback(Murderers), Intu.No);
AddButton(width / 2 + 60, y, c_Sign.Murderers == Intu.No ? 0xD3 : 0xD2, "No Murderers", new GumpStateCallback(Murderers), Intu.No);
AddHtml(0, y += 20, width, "<CENTER>Murderers");
AddButton(width / 2 - 80, y, c_Sign.Murderers == Intu.Yes ? 0xD3 : 0xD2, "Yes Murderers", new GumpStateCallback(Murderers), Intu.Yes);
AddButton(width / 2 + 60, y, c_Sign.Murderers == Intu.Yes ? 0xD3 : 0xD2, "Yes Murderers", new GumpStateCallback(Murderers), Intu.Yes);
AddHtml(0, y += 20, width, "<CENTER>All");
AddButton(width / 2 - 80, y, c_Sign.Murderers == Intu.Neither ? 0xD3 : 0xD2, "Neither Murderers", new GumpStateCallback(Murderers), Intu.Neither);
AddButton(width / 2 + 60, y, c_Sign.Murderers == Intu.Neither ? 0xD3 : 0xD2, "Neither Murderers", new GumpStateCallback(Murderers), Intu.Neither);
}
AddHtml(0, y += 25, width, "<CENTER>Relock doors on demolish");
AddButton(width / 2 - 110, y, c_Sign.Relock ? 0xD3 : 0xD2, "Relock", new GumpCallback(Relock));
AddButton(width / 2 + 90, y, c_Sign.Relock ? 0xD3 : 0xD2, "Relock", new GumpCallback(Relock));
string helptext = String.Format(" These options are also optional. With the young setting, you can restrict " +
"who can buy the home to young players only. Similarly, you can specify whether murderers or innocents are " +
" allowed to own the home. You can also specify whether the doors within the " +
"home are locked when the owner demolishes their property.");
AddHtml(10, y += 35, width - 20, 180, helptext, false, false);
y += 180;
AddHtml(30, y += 15, 80, "Previous");
AddButton(10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback(ChangePage), (int)c_Page - 1);
AddHtml(width - 60, y, 60, "Next");
AddButton(width - 30, y, 0x15E1, 0x15E5, "Next", new GumpStateCallback(ChangePage), (int)c_Page + 1);
}
private void OtherPage2(int width, ref int y)
{
AddHtml(0, y += 10, width, "<CENTER>Other Options 2");
AddImage(width / 2 - 100, y + 2, 0x39);
AddImage(width / 2 + 70, y + 2, 0x3B);
AddHtml(0, y += 25, width, "<CENTER>Force Public");
AddButton(width / 2 - 110, y, c_Sign.ForcePublic ? 0xD3 : 0xD2, "Public", new GumpCallback(ForcePublic));
AddButton(width / 2 + 90, y, c_Sign.ForcePublic ? 0xD3 : 0xD2, "Public", new GumpCallback(ForcePublic));
AddHtml(0, y += 25, width, "<CENTER>Force Private");
AddButton(width / 2 - 110, y, c_Sign.ForcePrivate ? 0xD3 : 0xD2, "Private", new GumpCallback(ForcePrivate));
AddButton(width / 2 + 90, y, c_Sign.ForcePrivate ? 0xD3 : 0xD2, "Private", new GumpCallback(ForcePrivate));
AddHtml(0, y += 25, width, "<CENTER>No Trading");
AddButton(width / 2 - 110, y, c_Sign.NoTrade ? 0xD3 : 0xD2, "NoTrade", new GumpCallback(NoTrade));
AddButton(width / 2 + 90, y, c_Sign.NoTrade ? 0xD3 : 0xD2, "NoTrade", new GumpCallback(NoTrade));
AddHtml(0, y += 25, width, "<CENTER>No Banning");
AddButton(width / 2 - 110, y, c_Sign.NoBanning ? 0xD3 : 0xD2, "NoBan", new GumpCallback(NoBan));
AddButton(width / 2 + 90, y, c_Sign.NoBanning ? 0xD3 : 0xD2, "NoBan", new GumpCallback(NoBan));
string helptext = String.Format(" Another page of optional options! Sometimes houses have features you don't want players using. " +
"So here you can force homes to be private or public. You can also prevent trading of the home. Lastly, you can remove their ability to ban players.");
AddHtml(10, y += 35, width - 20, 180, helptext, false, false);
y += 180;
AddHtml(30, y += 15, 80, "Previous");
AddButton(10, y, 0x15E3, 0x15E7, "Previous", new GumpStateCallback(ChangePage), (int)c_Page - 1);
}
private bool SkillNameExists(string text)
{
try
{
SkillName index = (SkillName)Enum.Parse( typeof( SkillName ), text, true );
return true;
}
catch
{
Owner.SendMessage( "You provided an invalid skill name." );
return false;
}
}
private void ChangePage( object obj )
{
if ( c_Sign == null )
return;
if ( !(obj is int) )
return;
c_Page = (Page)(int)obj;
c_Sign.ClearPreview();
NewGump();
}
private void Name()
{
c_Sign.Name = GetTextField("Name");
Owner.SendMessage("Name set!");
NewGump();
}
private void Goto()
{
Owner.Location = c_Sign.Location;
Owner.Z += 5;
Owner.Map = c_Sign.Map;
NewGump();
}
private void Quick()
{
c_Quick = !c_Quick;
NewGump();
}
private void BanLocSelect()
{
Owner.SendMessage( "Target the ban location." );
Owner.Target = new InternalTarget( this, c_Sign, TargetType.BanLoc );
}
private void SignLocSelect()
{
Owner.SendMessage( "Target the location for the home sign." );
Owner.Target = new InternalTarget( this, c_Sign, TargetType.SignLoc );
}
private void MinZSelect()
{
Owner.SendMessage( "Target the base floor." );
Owner.Target = new InternalTarget( this, c_Sign, TargetType.MinZ );
}
private void MaxZSelect()
{
Owner.SendMessage( "Target the highest floor." );
Owner.Target = new InternalTarget( this, c_Sign, TargetType.MaxZ );
}
private void Young()
{
c_Sign.YoungOnly = !c_Sign.YoungOnly;
NewGump();
}
private void Murderers( object obj )
{
if ( !(obj is Intu) )
return;
c_Sign.Murderers = (Intu)obj;
NewGump();
}
private void Relock()
{
c_Sign.Relock = !c_Sign.Relock;
NewGump();
}
private void ForcePrivate()
{
c_Sign.ForcePrivate = !c_Sign.ForcePrivate;
NewGump();
}
private void ForcePublic()
{
c_Sign.ForcePublic = !c_Sign.ForcePublic;
NewGump();
}
private void NoTrade()
{
c_Sign.NoTrade = !c_Sign.NoTrade;
NewGump();
}
private void NoBan()
{
c_Sign.NoBanning = !c_Sign.NoBanning;
NewGump();
}
private void KeepItems()
{
c_Sign.KeepItems = !c_Sign.KeepItems;
NewGump();
}
private void LeaveItems()
{
c_Sign.LeaveItems = !c_Sign.LeaveItems;
NewGump();
}
private void ItemsPrice()
{
c_Sign.ItemsPrice = GetTextFieldInt("ItemsPrice");
Owner.SendMessage("Item Price set!");
NewGump();
}
private void RecurRent()
{
c_Sign.RecurRent = !c_Sign.RecurRent;
NewGump();
}
private void RentToOwn()
{
c_Sign.RentToOwn = !c_Sign.RentToOwn;
NewGump();
}
private void Skill()
{
if (GetTextField("Skill") != "" && SkillNameExists(GetTextField("Skill")))
c_Sign.Skill = GetTextField("Skill");
else
c_Sign.Skill = "";
c_Sign.SkillReq = GetTextFieldInt("SkillReq");
c_Sign.MinTotalSkill = GetTextFieldInt("MinTotalSkill");
c_Sign.MaxTotalSkill = GetTextFieldInt("MaxTotalSkill");
Owner.SendMessage("Skill info set!");
NewGump();
}
private void Claim()
{
new TownHouseConfirmGump( Owner, c_Sign );
OnClose();
}
private void SuggestLocSec()
{
int price = c_Sign.CalcVolume()*General.SuggestionFactor;
c_Sign.Secures = price/75;
c_Sign.Locks = c_Sign.Secures/2;
NewGump();
}
private void Secures()
{
c_Sign.Secures = GetTextFieldInt("Secures");
Owner.SendMessage("Secures set!");
NewGump();
}
private void Lockdowns()
{
c_Sign.Locks = GetTextFieldInt("Lockdowns");
Owner.SendMessage("Lockdowns set!");
NewGump();
}
private void SuggestPrice()
{
c_Sign.Price = c_Sign.CalcVolume()*General.SuggestionFactor;
if ( c_Sign.RentByTime == TimeSpan.FromDays( 1 ) )
c_Sign.Price /= 60;
if ( c_Sign.RentByTime == TimeSpan.FromDays( 7 ) )
c_Sign.Price = (int)((double)c_Sign.Price/8.57);
if ( c_Sign.RentByTime == TimeSpan.FromDays( 30 ) )
c_Sign.Price /= 2;
NewGump();
}
private void Price()
{
c_Sign.Price = GetTextFieldInt("Price");
Owner.SendMessage("Price set!");
NewGump();
}
private void Free()
{
c_Sign.Free = !c_Sign.Free;
NewGump();
}
private void AddBlock()
{
if ( c_Sign == null )
return;
Owner.SendMessage( "Target the north western corner." );
Owner.Target = new InternalTarget( this, c_Sign, TargetType.BlockOne );
}
private void ClearAll()
{
if ( c_Sign == null )
return;
c_Sign.Blocks.Clear();
c_Sign.ClearPreview();
c_Sign.UpdateBlocks();
NewGump();
}
private void PriceUp()
{
c_Sign.NextPriceType();
NewGump();
}
private void PriceDown()
{
c_Sign.PrevPriceType();
NewGump();
}
protected override void OnClose()
{
c_Sign.ClearPreview();
}
private class InternalTarget : Target
{
private TownHouseSetupGump c_Gump;
private TownHouseSign c_Sign;
private TargetType c_Type;
private Point3D c_BoundOne;
public InternalTarget( TownHouseSetupGump gump, TownHouseSign sign, TargetType type ) : this( gump, sign, type, Point3D.Zero ){}
public InternalTarget( TownHouseSetupGump gump, TownHouseSign sign, TargetType type, Point3D point ) : base( 20, true, TargetFlags.None )
{
c_Gump = gump;
c_Sign = sign;
c_Type = type;
c_BoundOne = point;
}
protected override void OnTarget( Mobile m, object o )
{
IPoint3D point = (IPoint3D)o;
switch( c_Type )
{
case TargetType.BanLoc:
c_Sign.BanLoc = new Point3D( point.X, point.Y, point.Z );
c_Gump.NewGump();
break;
case TargetType.SignLoc:
c_Sign.SignLoc = new Point3D( point.X, point.Y, point.Z );
c_Sign.MoveToWorld(c_Sign.SignLoc, c_Sign.Map);
c_Sign.Z -= 5;
c_Sign.ShowSignPreview();
c_Gump.NewGump();
break;
case TargetType.MinZ:
c_Sign.MinZ = point.Z;
if ( c_Sign.MaxZ < c_Sign.MinZ+19 )
c_Sign.MaxZ = point.Z+19;
if ( c_Sign.MaxZ == short.MaxValue )
c_Sign.MaxZ = point.Z+19;
c_Gump.NewGump();
break;
case TargetType.MaxZ:
c_Sign.MaxZ = point.Z+19;
if ( c_Sign.MinZ > c_Sign.MaxZ )
c_Sign.MinZ = point.Z;
c_Gump.NewGump();
break;
case TargetType.BlockOne:
m.SendMessage( "Now target the south eastern corner." );
m.Target = new InternalTarget( c_Gump, c_Sign, TargetType.BlockTwo, new Point3D( point.X, point.Y, point.Z ) );
break;
case TargetType.BlockTwo:
c_Sign.Blocks.Add( FixRect( new Rectangle2D( c_BoundOne, new Point3D( point.X+1, point.Y+1, point.Z ) ) ) );
c_Sign.UpdateBlocks();
c_Sign.ShowAreaPreview(m);
c_Gump.NewGump();
break;
}
}
protected override void OnTargetCancel( Mobile m, TargetCancelType cancelType )
{
c_Gump.NewGump();
}
}
}
}